.:`=-~rANdOm~`-=:. Game Servers

Technology (Read Only) => Mapping => Topic started by: Deathie on January 19, 2012, 10:49:46 PM

Title: [WIP] zs_beach_house
Post by: Deathie on January 19, 2012, 10:49:46 PM
ZS_Beach_House

About the map:
I've just been gradually working on this on short 30-minute or so sittings. Since I'm finally past the dev-texture stage, I thought I'd make a thread.

Nothing fancy, just wanted to practice brush work and interior design (since almost everything I've made was some sort of landscape). The house is supposed to be very modern. Clean, new, ect. Might not be the most fitting for ZS, but hey. Let's just pretend there was a party going on, and that this is the beginning of the apocalypse or something.

Of course, note this is a very early stage of development. The only thing that's really completed is the home's design, but now that the tedious stuff is done, I can start having fun with designing.

I still need to do the 3D skybox (I'm not even sure how I'm going to do that, since it sort of splits off into an ocean), the props, lighting, all of that.

Also, big thanks to MetaHaze for the thread layout!


Overall Progress: 20%


Lighting: (http://www.yarntomato.com/percentbarmaker/button.php?barPosition=5&leftFill=%230066FF)
Decals: (http://www.yarntomato.com/percentbarmaker/button.php?barPosition=0&leftFill=%230066FF)
Brushing: (http://www.yarntomato.com/percentbarmaker/button.php?barPosition=60&leftFill=%230066FF)
Displacement: (http://www.yarntomato.com/percentbarmaker/button.php?barPosition=10&leftFill=%230066FF)
Skybox: (http://www.yarntomato.com/percentbarmaker/button.php?barPosition=0&leftFill=%230066FF)
Foilage(Outside area): (http://www.yarntomato.com/percentbarmaker/button.php?barPosition=20&leftFill=%230066FF)
Props: (http://www.yarntomato.com/percentbarmaker/button.php?barPosition=0&leftFill=%230066FF)
Optimization: (http://www.yarntomato.com/percentbarmaker/button.php?barPosition=0&leftFill=%230066FF)

Screenshots:
Updated Janurary 19'th 2012

Download:
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Title: Re: [WIP] zs_beach_house
Post by: Deacon on January 19, 2012, 11:05:15 PM
not sure why, but i really like the design of this house. keep us updated
Title: Re: [WIP] zs_beach_house
Post by: MetaHaze on January 20, 2012, 03:43:13 AM
Looks very nice, please continue this, same as deacon, dunno why but this house has a cool design lol
Title: Re: [WIP] zs_beach_house
Post by: Deathie on January 21, 2012, 09:13:48 PM
Quick question (because of prop placement)

I think making the windows breakable will make the map way too easy for zombies,

but at the same time, if they aren't, it'd be too easy IMO since theres only four entrances on the first floor.

Suggestions?
Title: Re: [WIP] zs_beach_house
Post by: Ἆxule on January 21, 2012, 09:16:38 PM
Quick question (because of prop placement)

I think making the windows breakable will make the map way too easy for zombies,

but at the same time, if they aren't, it'd be too easy IMO since theres only four entrances on the first floor.

Suggestions?

Can't you choose the amount of "health" the windows have?
Title: Re: [WIP] zs_beach_house
Post by: Deathie on January 21, 2012, 09:27:08 PM
Can't you choose the amount of "health" the windows have?

Yeah, but the last thing I want is another zs_natch_der_untoten.

Title: Re: [WIP] zs_beach_house
Post by: Tezuni on January 21, 2012, 09:33:25 PM
i like the skybox, you should consider a fence or something to transition the ground and skybox
Title: Re: [WIP] zs_beach_house
Post by: Apie2 on January 22, 2012, 07:53:11 AM
Quick question (because of prop placement)

I think making the windows breakable will make the map way too easy for zombies,

but at the same time, if they aren't, it'd be too easy IMO since theres only four entrances on the first floor.

Suggestions?
Place some big props so they can barricade the windows?
Something like a cough or tv.
Title: Re: [WIP] zs_beach_house
Post by: Сєşάя on January 22, 2012, 06:17:32 PM
Very nice !  ;)