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Support (Read Only) => Requests => Topic started by: [TTPN] ShadowMoon on January 08, 2012, 04:03:52 AM

Title: Silencer
Post by: [TTPN] ShadowMoon on January 08, 2012, 04:03:52 AM
I would proudly request that adding a silencer into Traitor's purchase menu.
Unlike the silenced pistol, the function of the silencer is used to silenced any gun that you are using.
Traitor shall pay 1 credit for it and it is not visible to other players (including fellow Traitors because some of them are dumb).
I found it annoying because some idiots purposely firing their weapons (which was same as me) and ended up myself being killed by another innocent/detective because they think that I killed someone with it.  :(
Title: Re: Silencer
Post by: Pilgrim on January 08, 2012, 04:13:34 AM
 :thumbsup: only addition i would make is you can choose to remove it at any point, perhaps in a similar way to switching fire modes on stronghold ie. E+Fire = silencer toggle.
I also do think silencer should be visible so it doesnt become overpowered.
Title: Re: Silencer
Post by: [TTPN] ShadowMoon on January 08, 2012, 04:23:37 AM
:thumbsup: only addition i would make is you can choose to remove it at any point, perhaps in a similar way to switching fire modes on stronghold ie. E+Fire = silencer toggle.
I also do think silencer should be visible so it doesnt become overpowered.

No No No, it SHOULD NOT be visible or else it SHALL BE USELESS! And better MAKE SURE THIS KIND OF THING DOES NOT HAVE A BUG, otherwise, misunderstanding or anything else will possible happens.
Title: Re: Silencer
Post by: Samo on January 08, 2012, 05:07:41 AM
I'd love to have a silencer. It would work great in the TTT server and give the Traitors more options to go by, not just go rambo on everyone.
Title: Re: Silencer
Post by: TehHank on January 08, 2012, 05:19:22 AM
Sounds simple. But it ends up making the silenced pistol obsolete since you can just put the silencer on the normal pistol. But then we would have to model the silencer and make sure it works with every weapon.
Title: Re: Silencer
Post by: Foofoojack on January 08, 2012, 10:23:27 AM
What happens if you put a silencer on the silenced USP?
Title: Re: Silencer
Post by: TehHank on January 08, 2012, 10:26:39 AM
Silenception
Title: Re: Silencer
Post by: Deacon on January 08, 2012, 12:43:00 PM
no. The silenced pistol is very strong. get a good hit and its 7- something damage. not needed.
Title: Re: Silencer
Post by: Foofoojack on January 08, 2012, 04:59:55 PM
no. The silenced pistol is very strong. get a good hit and its 7- something damage. not needed.

Why not?

He just wants a silencer to actually silence a weapon, not to make it stronger.
Title: Re: Silencer
Post by: Deacon on January 08, 2012, 06:02:19 PM
Why not?

He just wants a silencer to actually silence a weapon, not to make it stronger.

its not necessary. the silenced pistol is as accurate as the normal pistol, which is as accurate as a sniper (almost, slight exaggeration)
no other weapon needs it.
Title: Re: Silencer
Post by: Foofoojack on January 08, 2012, 06:21:26 PM
its not necessary. the silenced pistol is as accurate as the normal pistol, which is as accurate as a sniper (almost, slight exaggeration)
no other weapon needs it.

You're right no other weapons need it, but other weapons could use it.

If you've zoomed around to other communities TTT servers, sometimes you'll find a lot more traitor and detective items, which make their server VERY appealing.
Title: Re: Silencer
Post by: Eion Kilant 739 on January 08, 2012, 08:58:38 PM
EVERYONE STOP, THIS WILL UNBALANCE THE GAME!

I've seen this kind of thing happen on other servers. This is an overpowered idea that unbalances gameplay far to much. Have any of you seen the amount of empty TTT servers that have gear that is overpowered? I've seen a server go from full to rarel over 5 players. The current additional weapons all have their respective slots (aside from the "Moistin-Naget", how does that fit in?)

How will this unbalance the game?

The problem lies with the sound it makes when you fire your weapon. If I go around with a silencer to my deagle, Sniper rifle, or machine gun I'm going to be nearly unstoppable. The only weapon that realy works well with it is the pistol, but even then it needs a minor buff to be effective.

Now before you say "What if we nerf the weapon it's attached to" or "Don't let it be attached to certain weapons" let me just point out that that takes even more work and testing. It also requires fine-tuning. If it's done "right" it will certainly be worth the effort. The problem is, is that it's going to be very difficult to get it right.

[/worry]
Title: Re: Silencer
Post by: [TTPN] ShadowMoon on January 09, 2012, 03:00:42 AM
.....
I said add the silencer to the guns only for Traitors, not adding the damage or whatever.
JUST A PLAIN NOTHING BUTT A SILENCER!
Title: Re: Silencer
Post by: Roach :3 on January 09, 2012, 04:38:41 AM
It will be overpowered still, the traitor can go in with a disguise and silencer shooting everyone down.
I think we don't need it, the game is good as it is, we got enough traitor and detective weapons.
Title: Re: Silencer
Post by: [TTPN] ShadowMoon on January 09, 2012, 05:02:56 AM
 :(
Aww....
Too bad...
Title: Re: Silencer
Post by: TehHank on January 09, 2012, 05:41:15 AM
Just an idea but maybe we can i have some sort of motion detector for thr traitors. It would use the S.L.A.M model and be planted against a wall and alerts the traitor if someone has crossed it. Good for snipers or C4 planters just to alert you to bail out of your place or be ready to stab and kill the person.

The detectives could also have one as well. It would Go into the teleporter inventory slot.
Title: Re: Silencer
Post by: Bullet Freeman on January 09, 2012, 12:23:31 PM
If you've zoomed around to other communities TTT servers, sometimes you'll find a lot more traitor and detective items, which make their server VERY appealing.

Seriously there are servers that eaven have an inno menu
Title: Re: Silencer
Post by: Eion Kilant 739 on January 09, 2012, 05:47:10 PM
Seriously there are servers that eaven have an inno menu

Doesn't matter. TTT as we have it here is popular and almost always full. There is no reason to change it, if you like those other servers with those perks you can:

A) Provide with proof, reason, and logic why the/a _________ should be added. (Including gameplay balance.)
or
B) Go play on those servers.

Is the server with the extra weapon/gear empty or hardly has more than 14 players? Chances are that the extra stuff isn't very well liked.
Title: Re: Silencer
Post by: Samo on January 09, 2012, 06:05:15 PM
Other TTT servers have shitloads of items and they still have heaps of players. I usually have to wait a good 5 minutes when I want to join. Having a silencer will only give the Traitors more tactical options, not reduce the amount of playes. Anyways, it can be REMOVED any time.
Title: Re: Silencer
Post by: Eion Kilant 739 on January 09, 2012, 06:17:09 PM
Other TTT servers have shitloads of items and they still have heaps of players. I usually have to wait a good 5 minutes when I want to join. Having a silencer will only give the Traitors more tactical options, not reduce the amount of playes. Anyways, it can be REMOVED any time.

OHMAHGAWSH! PM TEH IP PLOX?

Well it's still pretty annoying. What if I attached it to a Huge or a sniper or a Mac10? I'd be nearly unstoppable! How many times have you known someone died because you heard gunfire?


EDIT: Aw come on. I wasn't being sarcastic when I asked that and I don't see how it was so bad. Can't you take some humor?
Title: Re: Silencer
Post by: Foofoojack on January 09, 2012, 06:22:17 PM
OHMAHGAWSH! PM TEH IP PLOX?

Well it's still pretty annoying. What if I attached it to a Huge or a sniper or a Mac10? I'd be nearly unstoppable! How many times have you known someone died because you heard gunfire?

Sir, a silencer does not make you god.

Eve listened to the sound of the USP? It's not completely silent, and can easily be heard.
Title: Re: Silencer
Post by: Samo on January 09, 2012, 08:13:41 PM
Yes. A silencer can be heard easily, but on different and random weapons it would cause confusion on what gun to look out for. It'll make players very cautious about their next moves. I say it would be a great addition to the server if creating it is possible.
Title: Re: Silencer
Post by: Eion Kilant 739 on January 10, 2012, 12:13:49 PM
Are you idiots or are you blind to how unbalanced this would be?

Let's say I put a silencer on my HUGE/Mac10/M16, I then shoot someone well away from the group. No one will even know there was a shot fired are therefore no possiblity of knowing wether or not someone even COULD died.

Let's also say I put a silencer on my Sniper rifle. If the map is large enough I can kill most of them before they figure out where the hell it's coming from. That right there is incredibly overpowered.

What also appears that you have failed to consider is that it's not just the SOUND from the gun that is important, it's HOW FAR THE SOUND TRAVELS.
Title: Re: Silencer
Post by: Eion Kilant 739 on January 10, 2012, 12:18:05 PM
Sir, a silencer does not make you god.

Eve listened to the sound of the USP? It's not completely silent, and can easily be heard.
Yes. A silencer can be heard easily, but on different and random weapons it would cause confusion on what gun to look out for. It'll make players very cautious about their next moves. I say it would be a great addition to the server if creating it is possible.

How much more cautious can players get? If one does not know what weapon someone is killed with then it's going to bring nothing more than paranoia. As you also have forgotten, the sound does not travel as far. If one does not know that a player has died or that shots were even fired then it stands to reason that they will have a false sense of security and will be less cautious.
Title: Re: Silencer
Post by: Samo on January 10, 2012, 01:34:58 PM
How much more cautious can players get? If one does not know what weapon someone is killed with then it's going to bring nothing more than paranoia. As you also have forgotten, the sound does not travel as far. If one does not know that a player has died or that shots were even fired then it stands to reason that they will have a false sense of security and will be less cautious.
Yes. That is true... If there was a way to make the sound travel somewhat further, it would be less overpowered. From afar you can't hear any weapon fire, even a 50.Cal hitting you across rooftops.
Title: Re: Silencer
Post by: Kahuna on January 10, 2012, 02:41:17 PM
Sniper from a distance can't really be heard. And I think a silencer would be great, you still hear the damn thing so I don't think its overpowered.
Title: Re: Silencer
Post by: memo3300 on January 10, 2012, 02:59:52 PM
i never kill because i hear a shot of a gun.. it is stupid to do that.


even when i see someone was killed by a weapon, still don't really pay attention to it, because someone can just pick up a new weapon.


also a shot of a gun =/= someone trying to kill another guy




Title: Re: Silencer
Post by: [TTPN] ShadowMoon on January 11, 2012, 03:18:13 AM
OHMAHGAWSH! PM TEH IP PLOX?

Well it's still pretty annoying. What if I attached it to a Huge or a sniper or a Mac10? I'd be nearly unstoppable! How many times have you known someone died because you heard gunfire?

Ok. I forgot to note that only pistol like Deagle and some other guns can be attached with silencer.  :P
Title: Re: Silencer
Post by: Kahuna on January 11, 2012, 12:46:36 PM
Deagle silenced sounds op as hell......
Title: Re: Silencer
Post by: Eion Kilant 739 on January 11, 2012, 03:26:04 PM
Ok. I forgot to note that only pistol like Deagle and some other guns can be attached with silencer.  :P

Still is OP. Can you give me an example of what weapons can have it? What you are suggesting is... well it's stupid. It's like adding a rocket launcher because it seems cool. You are not considering balance in the least!

Now, for the Deagle: Easy headshots all around. I fire the gun and becasue they don't know what weapon I killed them with it's easy to headshot the next person with a deagle. Plus I can headshot them from a short distance once they try to ID the body.

i never kill because i hear a shot of a gun.. it is stupid to do that.


even when i see someone was killed by a weapon, still don't really pay attention to it, because someone can just pick up a new weapon.


also a shot of a gun =/= someone trying to kill another guy

When you hear a single weapon firing in the distance it could easily be some loon firing around. When you hear returning fire then it stands to reason that there is a fight going on. The silenced pistol will allow for gun fights to only give off the sound of the Innocent.

Now I never said anything about killing over the sound of a gun, but if you don't know shots have been fired then you can't know wether or not someone could have died or not.

Sniper from a distance can't really be heard. And I think a silencer would be great, you still hear the damn thing so I don't think its overpowered.

What? I've said this several times now, when you fire a silenced weapon the sound does not travel as far. What else is the silenced pistol good for? Why do you think it's in the game? The point of the weapon is to provide a silent way to kill players.

Let me give you an example: I decide to burn a body. I equip my falre gun and fire it once at the body. Did anyone hear that? It makes the same sound as the silenced pistol and travels just as far.
Title: Re: Silencer
Post by: Kahuna on January 11, 2012, 04:21:38 PM
Lol he removed the quintuple post. And as long as people are talking no one will be able to hear it.
Title: Re: Silencer
Post by: blαh2355 on January 11, 2012, 04:37:14 PM
IF there was to be a silencer added to the game (which I doubt), maybe we could limit which guns can be used with a silencer (ex. desert eagle, m249, shotguns) and possibly do lower damage to the weapon when the silencer IS ATTACHED.

Maybe even leave the silencer on permanently, even when it's dropped.
Title: Re: Silencer
Post by: Kamikaze on January 12, 2012, 06:43:05 AM
It sounds unnecessary and overpowered IMHO. The only way would be if enemies could see it too or something but that's just a dead giveaway.
Title: Re: Silencer
Post by: Foofoojack on January 12, 2012, 03:54:38 PM
How would it be OP if it costs a credit?

The accuracy and range can always be clipped too.
Title: Re: Silencer
Post by: Kamikaze on January 12, 2012, 04:17:05 PM
How would it be OP if it costs a credit?

The accuracy and range can always be clipped too.
Silence a H.U.G.E 249 and you are god
Title: Re: Silencer
Post by: TehHank on January 13, 2012, 01:35:53 AM
Silence a H.U.G.E 249 and you are god
Huge 249 = rambo close combat everyone tries to call person out. traitor causes a lot of bloodshed
Silenced Huge 249 = ^ but with cool silenced shots that go Pew pew pew!

Not much difference as really i think silencers only work well on accurate weapons :/
Title: Re: Silencer
Post by: iSwag on January 30, 2012, 03:10:06 AM
Silence dat Barrett
Title: Re: Silencer
Post by: TehHank on January 30, 2012, 03:12:32 AM
Silence dat Barrett
No
Title: Re: Silencer
Post by: Foofoojack on January 30, 2012, 07:27:54 PM
Silence a H.U.G.E 249 and you are god

Not really..think about it.

The SAW has a good amount of damage, low accuracy at medium to long range, and heavy recoil.

Silence this, and what do you get?

Same, if even less, damage. Maybe lower amount of accuracy. Around same amount of recoil.


It doesn't make you "a god", I just think your over-exaggerating it a little.
Title: Re: Silencer
Post by: Kamikaze on January 31, 2012, 08:42:38 AM
Not really..think about it.

The SAW has a good amount of damage, low accuracy at medium to long range, and heavy recoil.

Silence this, and what do you get?

Same, if even less, damage. Maybe lower amount of accuracy. Around same amount of recoil.


It doesn't make you "a god", I just think your over-exaggerating it a little.
Now that I think about it, it would just make it worse considering when you do use it it's usually in small cramped rooms or along hallways so it's wouldn't help you at all because it's terrible for stealth.
Title: Re: Silencer
Post by: [TTPN] ShadowMoon on February 02, 2012, 06:30:37 AM
So, in conclusion, will the silencer be a T's buyable upgrade?
Title: Re: Silencer
Post by: memo3300 on February 02, 2012, 07:34:23 AM
most of the times people suggestt stuf but no one wants to code it
Title: Re: Silencer
Post by: Eion Kilant 739 on February 02, 2012, 05:41:11 PM
Are you people nuts? I don't see how you think this won't be OP, you arn't considering the full range of possibilites.

EXAMPLES FOR SILENCED HUGE: (Assuming the player had aimed down the sights)
1. Kill someone standing in a corner without players knowing what weapon was used and players far away would not hear it.
2. Kill 1 or 2 players down a hallway, anyone who doesn't see the person leave the crime scene won't know what weapon was used to kill them. If another Traitor used the flaregun then it would be even worse, as the Innocents don't know anythin exept a weapon was fired.

I say that that is pretty OP. Now if a Deagle was silenced, a Mac10, a sniper, or [the other SMG] it would have much the same effect. I say that it would be a bad idea to add an equippable silencer to certain weapons, specificaly SMGs, Rifles, and Assualt Rifles. The current silenced pistol is just fine. If you dissagree I want a counter-argument.
Title: Re: Silencer
Post by: memo3300 on February 02, 2012, 06:59:47 PM
I  find it really derpy that the sound of a gun in a server where there are people shoting the wall trying to make a dick means something but w/e

Title: Re: Silencer
Post by: Samo on February 03, 2012, 03:40:36 AM
Guys, don't bother. The servers are going down for a while and I'm pretty sure we are low on coders. We all have our points but it would be months before anything like this happens  :'(