Introductions/Apps/Suggestions > Server Requests/Suggestions

Underdone suggestion

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Majoras mask:

--- Quote from: Don on June 02, 2010, 06:43:45 AM ---I've just thought about something really annoying me.
Is it possible to make it so that only the player that killed a certain thing can get the loot?
For example, if you destroy a crate, only YOU can get the loot dropped by the crate?
It's really annoying to get everything stolen all the time.

--- End quote ---
erm, I've seen people break crates and I heard the dropping sound but I didn't see any money or wood.

The Southern Cross:
tried it even without ep2 its EPIC

Majoras mask:
http://www.facepunch.com/showthread.php?t=906847

Tomcat:
If we get this i wanna get in on coding weps and shit

sleepersoft:

--- Quote from: Tomcat on June 02, 2010, 07:17:57 PM ---If we get this i wanna get in on coding weps and shit

--- End quote ---
why not start right now? :P heres an example structure on ranged weapons


--- Code: ---local Item = QuickCreateItemTable(BaseWeapon, "weapon_ranged_junkrifle", "Junky Rifle", "Crafted with the junkiest materials around.", "icons/weapon_sniper1")
Item = AddModel(Item, "models/Weapons/w_annabelle.mdl", Vector(-12.4, 1.9, 1.4), Angle(10, -176, -7.4))
Item = AddModel(Item, "models/healthvial.mdl", Vector(-1.4, 1, -7.9), Angle(83.6, -2, 180))
Item = AddModel(Item, "models/Items/battery.mdl", Vector(-0.1, -0.8, -2.8), Angle(95.7, 178.7, -178.7))
Item = AddModel(Item, "models/props_c17/utilityconnecter006.mdl", Vector(1.2, -11.3, 1), Angle(-0.7, -93, 6))
Item = AddStats(Item, 22, 0.02, 2, 25) --(35)
Item = AddSound(Item, "weapons/ar1/ar1_dist2.wav", "weapons/crossbow/reload1.wav")
Item.Weight = 2
Item.Level = 5
Item.SellPrice = 450
Item.HoldType = "smg"
Item.AmmoType = "ar2"
--- End code ---

as well as an example of mele:


--- Code: ---local Item = QuickCreateItemTable(BaseWeapon, "weapon_melee_skullmace", "Skull Mace", "Smack people with a skull :D", "icons/weapon_axe")
Item = AddModel(Item, "models/Gibs/HGIBS.mdl", Vector(1, -0.6, 20.2), Angle(-161.3, -71.6, -166.6))
Item = AddModel(Item, "models/Gibs/HGIBS_spine.mdl", Vector(-0.3, 1.7, -9.5), Angle(-3.3, 89, -10))
Item = AddModel(Item, "models/Gibs/HGIBS_spine.mdl", Vector(0.1, 0.1, 18.6), Angle(-2, 94.3, 180))
Item = AddStats(Item, 22, 1)
Item = AddSound(Item, "weapons/iceaxe/iceaxe_swing1.wav")
Item.Level = 4
Item.Weight = 1
Item.SellPrice = 235
--- End code ---

any questions please ask :D

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