Tech Lounge > Programming
*Gmod* Lua - SUPER TUTORIAL!!
			» Magic «:
			
			I also see what you did there
		
			Tomcat:
			
			
every single Ply function is easy as hell
--- Code:  ---Player:AddCleanup
Player:AddCount
Player:AddFrozenPhysicsObject
Player:Alive
Player:Armor
Player:ChatPrint
Player:CheckLimit
Player:ConCommand
Player:Crouching
Player:Deaths
Player:DebugInfo
Player:FlashlightIsOn
Player:Frags
Player:Freeze
Player:GetActiveWeapon
Player:GetAimVector
Player:GetAIM
Player:GetAmmoCount
Player:GetCanWalk
Player:GetCanZoom
Player:GetClientsideVehicle
Player:GetCount
Player:GetCurrentCommand
Player:GetCursorAimVector
Player:GetEmail
Player:GetEyeTraceNoCursor
Player:GetEyeTrace
Player:GetFOV
Player:GetGTalk
Player:GetInfoNum
Player:GetInfo
Player:GetJumpPower
Player:GetLocation
Player:GetMaxSpeed
Player:GetMSN
Player:GetName
Player:GetObserverMode
Player:GetObserverTarget
Player:GetPData
Player:GetRagdollEntity
Player:GetScriptedVehicle
Player:GetShootPos
Player:GetStepSize
Player:GetTool
Player:GetVehicle
Player:GetViewModel
Player:GetViewOffsetDucked
Player:GetViewOffset
Player:GetWeapons
Player:GetWebsite
Player:GetXFire
Player:InVehicle
Player:IsAdmin
Player:IsBot
Player:IsFrozen
Player:IsNPC
Player:IsPlayer
Player:IsSuperAdmin
Player:IsUserGroup
Player:IsVehicle
Player:IsWeapon
Player:KeyDownLast
Player:KeyDown
Player:KeyPressed
Player:KeyReleased
Player:LagCompensation
Player:LimitHit
Player:Name
Player:Nick
Player:PacketLoss
Player:PhysgunUnfreeze
Player:Ping
Player:PrintMessage
Player:ResetHull
Player:SetCanWalk
Player:SetCanZoom
Player:SetClientsideVehicle
Player:SetDSP
Player:SetDuckSpeed
Player:SetEyeAngles
Player:SetHullDuck
Player:SetHull
Player:SetPData
Player:SetScriptedVehicle
Player:SetStepSize
Player:SetUnDuckSpeed
Player:SetViewOffsetDucked
Player:SetViewOffset
Player:SteamID
Player:Team
Player:UnfreezePhysicsObjects
Player:UniqueID
Player:UniqueIDTable
Player:UserID
Player:ViewPunch
Player:ViewPunchReset
Player:__gc
Player:__index
Player:__newindex
Player:__tostring
Server
State   	 Method Name   
Player:AddDeaths
Player:AddFrags
Player:AllowImmediateDecalPainting
Player:Ban
Player:CreateRagdoll
Player:CreateSharedTable
Player:CrosshairDisable
Player:CrosshairEnable
Player:DetonateTripmines
Player:DrawViewModel
Player:DrawWorldModel
Player:DropNamedWeapon
Player:DropWeapon
Player:EnterVehicle
Player:EquipSuit
Player:ExitVehicle
Player:Flashlight
Player:GetAllowFullRotation
Player:GetAvoidPlayers
Player:GetNoCollideWithTeammates
Player:GetSharedTable
Player:GetViewEntity
Player:GetWeapon
Player:GiveAmmo
Player:Give
Player:GodDisable
Player:GodEnable
Player:HasWeapon
Player:IPAddress
Player:Kick
Player:KillSilent
Player:Kill
Player:LastHitGroup
Player:Lock
Player:PlayScene
Player:PlayStepSound
Player:RemoveAllAmmo
Player:RemoveAmmo
Player:SelectWeapon
Player:SendHint
Player:SendLua
Player:SetAllowFullRotation
Player:SetAmmo
Player:SetArmor
Player:SetAvoidPlayers
Player:SetCrouchedWalkSpeed
Player:SetDeaths
Player:SetFOV
Player:SetFrags
Player:SetJumpPower
Player:SetMaxSpeed
Player:SetNoCollideWithTeammates
Player:SetRunSpeed
Player:SetSuppressPickupNotices
Player:SetTeam
Player:SetUserGroup
Player:SetViewEntity
Player:SetWalkSpeed
Player:ShouldDropWeapon
Player:SnapEyeAngles
Player:SpectateEntity
Player:Spectate
Player:SprintDisable
Player:SprintEnable
Player:StopZooming
Player:StripAmmo
Player:StripWeapons
Player:StripWeapon
Player:SuppressHint
Player:TimeConnected
Player:TraceHullAttack
Player:UnLock
Player:UnSpectate
Client
State   	 Method Name   
Player:AddPlayerOption
Player:GetFriendStatus
Player:IsMuted
Player:IsSpeaking
Player:IsVoiceAudible
Player:SetMuted
--- End code ---
		
			» Magic «:
			
			Make moar plocks
		
			Peetah:
			
			Well Lua is pretty much the easiest form of coding there is.
Try C# or C++. Learn C# first.
		
			Tomcat:
			
			
--- Quote from: Majoras mask on June 05, 2010, 08:36:21 PM ---Like this:O?
   ply:SetGravity( 0.90 )
   ply:SetMaxHealth( 100, true )
   ply:SetWalkSpeed( 325 )
   ply:SetRunSpeed( 525 )
-----------------------------------------------
   ply:Stripweapons()
   ply:Give("weapon_crowbar")
   ply:Give("weapon_pistol")
--- End quote ---
you would need a function and an activator to do that
		
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