Tech Lounge > Programming
Help! ( "lua coders only" )
Krasher:
I have just recently began making another gamemode, Prop Arena, and I cannot seem to get the Gamemode to make the player drop his weapons and get what I want him to have.
Current Code (Without TAB spacing):
--- Code: ---function GM:PlayerLoadout( ply )
ply:StripWeapons()
ply:Give( "weapon_zm_carry" )
end
--- End code ---
help!
Majoras mask:
I think stripweapons() isn't in caps
--- Code: ---function GM:PlayerLoadout( pl )
ply:stripweapons()
ply:Give( "weapon_crowbar" )
ply:Give( "weapon_pistol" )
end
--- End code ---
I'm probably wrong but just try it
that's what I did when i was first trying out lua
Krasher:
--- Quote from: SMasters9106 on May 12, 2010, 12:03:20 PM ---I think stripweapons() isn't in caps
--- Quote ---function GM:PlayerLoadout( pl )
ply:stripweapons()
ply:Give( "weapon_crowbar" )
ply:Give( "weapon_pistol" )
end
--- End quote ---
I'm probably wrong but just try it
that's what I did when i was first trying out lua
--- End quote ---
1.) Your function targets are off (pl to ply)
2.) StripWeapons is a function. It will be in caps.
HELP MEEE
Majoras mask:
--- Quote from: Kräsh∑r on May 12, 2010, 12:05:28 PM ---1.) Your function targets are off (pl to ply)
2.) StripWeapons is a function. It will be in caps.
HELP MEEE
--- End quote ---
pl and ply do the same thing
Krasher:
--- Quote from: SMasters9106 on May 12, 2010, 12:06:09 PM ---pl and ply do the same thing
--- End quote ---
Nope, when you set your self.BaseClass.PlayerInititialize( ply ), it knows that ply is your player.
EDIT:// Unless self.BaseClass.PlayerInitialize( pl, ply )
Hurp Durp, think of solutions xD...
Will try the no caps thing, prob won't work sadly :/
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