Tech Lounge > Mapping
zs_fort_skyb
emilhem:
Ok so I edited the zs_fort map and added a skybox, lamps, props, a breakable window, and some sparks to make the map more fun (Heard a lot of bad comments about it in ZS).
I also optimized the map.
http://www.multiupload.com/3JRMK5PROY
Screenies:
Original one:
[spoiler][/spoiler]
New one:
[spoiler][/spoiler]
[spoiler][/spoiler]
Dropped a hammer in the skybox!!
[spoiler][/spoiler]
Mr.Franklin:
Looks good so far! keep up the good work!
jimonions:
make the pit twice as deep for the lulz
carphunter963:
honestly i dont think this is necessary, fort has already been redone 2 times and this just doesn't look like the best remake. All it really looks like is a new skybox, only displacements really, and a few decals and props here and there. Dont just make a map for the sake of makiing a map, try to move stuff around like jim did in his fort_advanced_snowy. He did a really good job on that map.
Note: I am basing this off of the screenshots, i haven't seen the map, and these are just a few suggestions.
emilhem:
Yeah, you're right.
I found a new tool for making maps now (no not Google Sketchup again) its called MicroBrush 2.
http://shrinker.beyond-veils.de/projects/Microbrush2/
Advanced mappers might like this tool.
I'm probably going to make a completely new Zombie Survival map pretty soon.
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