Tech Lounge > Mapping
how to make things wave based or timed for zombie survival maps
Majoras mask:
--- Quote from: Tomcat on May 05, 2010, 06:41:56 PM ---very easy but i would have to go into zs prime shared.lua and add it in
--- End quote ---
hmmm... well if it ever happens could you also make a win/lose entity?
Tomcat:
easy
Krasher:
--- Quote from: SMasters9106 on May 06, 2010, 11:55:33 AM ---hmmm... well if it ever happens could you also make a win/lose entity?
--- End quote ---
trigger_win lol
jdkfjd
logic = <3
jjd
wave based noise Alerts will be a win (Sirens).
I makes a lua script ("t_bal.lua") it gave my zombies more speed and DMG/HP as the waves went on. Would screw the deathmaps over.
* looks in g-mode folder
I haz t_spec_ent.lua for special team Based entities. I couldn't think of anything but I set it up so I could easily make anything.
Basically saying anything is possible.
Tomcat:
lol krasher
you would have to take the premade functions and use then kinda like the OnWaveStart() entity and when the key amount == to the wave then it will fire the outputs
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