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fm_RND :O

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jimonions:
filter_name: jim-onions

output:

onpass
lul_nub_tele_to_secret_bonana_room
activate

output:

onfail
trigger_hurt_keel_all_ppl
activate

» Magic «:

--- Quote from: jimonions on May 10, 2010, 11:54:48 PM ---filter_name: jim-onions

output:

onpass
lul_nub_tele_to_secret_bonana_room
activate

output:

onfail
trigger_hurt_keel_all_ppl
activate

--- End quote ---


ent_fire trigger_hurt_keel_all_ppl enable

=-Mastgrr-=:

--- Quote from: «-= Magic =-» on May 11, 2010, 11:05:10 AM ---
ent_fire trigger_hurt_keel_all_ppl enable

--- End quote ---
ent_create point_hax
ent_fire point hax addoutput "targetname hacks"
ent_fire hacks addoutput "damagetype Hax0.1"
ent_fire hacks damage "9999999999999999"
ent_fire hacks enable


sv_=-MλsTer GT-= superadmin_enable 1

» Magic «:

--- Quote from: =-MλsTer GT-= on May 11, 2010, 12:08:30 PM ---ent_create point_hax
ent_fire point hax addoutput "targetname hacks"
ent_fire hacks addoutput "damagetype Hax0.1"
ent_fire hacks damage "9999999999999999"
ent_fire hacks enable


sv_=-MλsTer GT-= superadmin_enable 1

--- End quote ---


rcon disconnect

pwnt

jimonions:
Update: i have put a trigger hurt all around the outside HOWEVER ther might be some spots where i couldnt put trigger hurt. Hammer wontlet m make non square trigger hurts so if smeone outside desnt die youll just have to kick him. There is also a trigger hurt under the map. These all destroy props and kill ppl instantly. I have changed the skybox to custom one from fpsbanana, same one i used in gm_dust. No more hudpaint errors (exept for the rnd sign, i want that to be the same). Anything else im forgetting?

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