Tech Lounge > Mapping
zs_Dying-Refinery
jimonions:
ok i had requests in the past for explosions and destruction and i fail at that stuff but ive been playing around with dmm walls and stuff and i figure i could make a decent zs map. if you want to see this in slow motion
enable cheats (sv_cheats 1)
host_timescale [1.00 ~ 0.01]
all pics http://picasaweb.google.com/112749119891313313688/Zs_idontknowwhattocallthismaprightnow#
HEADPHONES SOUND AWESOME USE IF YOU GOT THEM
also the explosion radius is so big it affects almost everywhere outside, hide in a building or put on god mode.
heres some pictures of an explosam smokestack!
im looking forward to seeing how much beauty the source engine can put into destroying stuff, and sending mingies and nubs flying high into the air with their asses on fire.
this is wha the map will look like from outside, notice 3d skybox ftw
added exploding wall into big warehouse (note the logpile suspended by ropes from the crane swings with the impact!)
plank of DEATH
walk under here and these barrels ignite and fall on you
good old freaky corridors (watch your step)
Majoras mask:
goodness, this looks simply amazing
Cake Face:
I can see it now:
*Noob blows up smoke stack*
.....
*Server shits a brick and disconnects for a few seconds*
jimonions:
--- Quote from: lolwut on March 26, 2010, 05:30:14 PM ---I can see it now:
*Noob blows up smoke stack*
.....
*Server shits a brick and disconnects for a few seconds*
--- End quote ---
that wont happen. it wont crash. what will crash is if every single building was breakable.
jimonions:
http://www.megaupload.com/?d=P6GQN07A
heres just alittle taste of the physics and explosions in this beta. i havent done any interiors but will add them so dont worry. will lag if your pc is crap.
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