Tech Lounge > Mapping

(daytime!)zs_towerv2

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devvybabe ♥:
YAY I cant wait to play this :)

EDIT;
finally played it and overall, it was great gameplay.
made up to wave.... 8?
It was pretty awesome.

Proudly Infected:
I didn't do any of the actually released map, I made the backdrop so you look off the side and you could see other shit, but it took too long to compile. great map though.

jimonions:
you shud use the clip tool and then right below where your inside area ends clip it in half then make the bottom a func_detail. another way to increase fps and compiling ime would be to use nodraw on textures you cant see. when i make a map i always start of wth all textures as nodraw and then texturing only the surfaces i would see ingame.

Majoras mask:

--- Quote from: jimonions on March 21, 2010, 03:51:00 PM ---you shud use the clip tool and then right below where your inside area ends clip it in half then make the bottom a func_detail. another way to increase fps and compiling ime would be to use nodraw on textures you cant see. when i make a map i always start of wth all textures as nodraw and then texturing only the surfaces i would see ingame.

--- End quote ---

that sounds like a good idea, ill keep that in mind

your awsome:
GRRRRRRRRRRRRRRRRRR....
BETA lul!

This is the same map just beta and less lag (thats good...)
http://www.megaupload.com/?d=8N8TEZFK

And we might do a sparta map later.. wit da pit thatle be awsome  :P

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