Tech Lounge > Mapping

Fm_Grass V2

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jimonions:

--- Quote from: Pryvisee on February 25, 2010, 05:20:52 PM ---Well you can play it in sandbox also. But yes when the round starts and you were past the map boundries, you get teled to that room. Then 10 secs later you get teled to the map. There is also a button that teles you back also.

--- End quote ---

okethxbye

Pryvisee:
Ok well coolz just talked to me about the trigger_hurt not working. Ummmm I thought i fixed that. So anyways. If you want to test it right now. Please do, Because i'm away from my computer.

Can't open it cause i get an error on SDK. Lol, to lazy to go google it and fix it.  :D

But what i think happened is that coolz eiter put the wrong map on and got complaints or that people tested the other bugged map, and held there complaints untill now. And then just talked to coolz saying that the fm_grass_v2 is not working and they havn't played the server in a whille to even see the new map. The new working map  :o
Or it could just be my fauly but i'm very sure that i have gotten that trigger fixed.

Krasher:

--- Quote from: Pryvisee on March 05, 2010, 10:30:39 PM ---Or it could just be my faulty

--- End quote ---
we played it on the server, so its that

Pryvisee:

--- Quote from: -Kräshér- on March 05, 2010, 10:32:12 PM ---we played it on the server, so its that

--- End quote ---

Merh, oky. Let me google and fix SDK -.- But i will have the new map posted in about an hour or so. Gotta crack my steam client for the hl2 engine and fix a bug with the skybox. Ive noticed that. if you go to the far left corner of the skybox and i guess look at the part of the house. It failz and my gmod crashes. Maybe to much entities but i guess i'll look at that also

Oh and its very easy fixing that bug with the trigger. Just parent the trigger_hurt with the func_water_analog. Now that's normally not needed, but i guess in this case it is...  ???

jimonions:
the 3d skybox isnt scaled down to the right size, or did you want it that way?

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