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Tech Lounge => Official Server Projects => Topic started by: Cake Face on July 17, 2010, 12:05:20 PM

Title: Teh ZS Update
Post by: Cake Face on July 17, 2010, 12:05:20 PM
Was'int it rumored along time ago that our fwiend krasher would be doing an update on the zs server? Adding an epic huge rail gun and fixing the zombie annimations, and hopefully player classes. Cuz right now the zombie animations have been screwed up for quite awhile. And word on this? ZS is just getting plain boring as it is with no new weapons, features, and fix's.
Title: Re: Teh ZS Update
Post by: rocket50 on July 29, 2010, 07:57:24 AM
1. Why do we need a rail gun? The gameplay is fine as is.
2. Player Classes arent needed in ZS
3. Zombie Animations Are the only thing I agree with you
Title: Re: Teh ZS Update
Post by: ƒąĢĢǿŧ™ on July 29, 2010, 08:05:21 AM
Coolz has been working on the Zombie animation since May.
But to no avail.
Title: Re: Teh ZS Update
Post by: » Magic « on July 29, 2010, 08:32:00 AM
never gunna happen
Title: Re: Teh ZS Update
Post by: DoeniDon on July 29, 2010, 08:33:31 AM
never gunna happen
^ what he said
Title: Re: Teh ZS Update
Post by: Decoy on August 07, 2010, 02:38:53 AM
Falling damage needs fixing too.
Title: Re: Teh ZS Update
Post by: Krasher on August 07, 2010, 06:46:58 AM
FFS Since update 76(?) Gmod uses new hooks for animations. Calm down ladies. Calm down.

I have been working on it. You guys are trying to rush it so much why don't you guys try it?
Title: Re: Teh ZS Update
Post by: DoeniDon on August 07, 2010, 09:51:56 AM
Mhm.
The reason why everyone wants it is because ALL ZS servers have it fixed. ALL OF THEM.
Title: Re: Teh ZS Update
Post by: Nightbane on August 07, 2010, 04:49:28 PM
Indeed,i can't wait to get the ZM Animations fixed,it's just too hot >_>
Title: Re: Teh ZS Update
Post by: Mr.Franklin on August 07, 2010, 06:03:12 PM
Falling damage needs fixing too.
Title: Re: Teh ZS Update
Post by: Krasher on August 08, 2010, 04:48:10 AM
Me and Tomcat need to test my small animation fix, might not work. If so then I will have to get a little deeper into it. >O