.:`=-~rANdOm~`-=:.

Introductions/Apps/Suggestions => Help/Requests => Topic started by: Physik on June 25, 2010, 01:29:40 AM

Title: How to create a E2 holo
Post by: Physik on June 25, 2010, 01:29:40 AM
Garry's Mod How to Make Holos using Expression 2 (http://www.youtube.com/watch?v=UYs6UFlkGd0#)


Have fun :D
Title: Re: How to create a E2 holo
Post by: Krasher on June 25, 2010, 12:03:15 PM

This vid is nice  :D
jus dun explain nuthin :o
Title: Re: How to create a E2 holo
Post by: SheepsAholy on June 26, 2010, 02:09:49 AM
Use E3 is better
@name PiNgAs!
if(E9001 == Available & E3 == Available){print("E9001 > E3")}else{print("Use E2")}
if(E3 == Available & E9001 != Available){selfDestruct()}

Anyways if you see me ingame, I'll teach some basics or help you with 3d holograms. But only if you ask and I'm not too busy.
Title: Re: How to create a E2 holo
Post by: Krasher on June 26, 2010, 02:57:51 PM
And why are you using interval? All you have to do is holoPos(1, entity():pos())

Parented to the chip, :o.

Only need interval if you were using crap like

Code: [Select]
@name hur dur
@persist T

T=T+1*1


if (first()) {
    holoCreate(1)
}

    holoAng(1, ang(T,T,T))

it should only be used when you have to repeat the code to get an output.