.:`=-~rANdOm~`-=:.

Tech Lounge => Mapping => Topic started by: jimonions on June 10, 2010, 08:36:33 PM

Title: propper (modeler in hammer)
Post by: jimonions on June 10, 2010, 08:36:33 PM
just found this, i havnt tried it but if i get the chance i will.

http://developer.valvesoftware.com/wiki/Propper (http://developer.valvesoftware.com/wiki/Propper)
Title: Re: propper (modeler in hammer)
Post by: Tomcat on June 10, 2010, 08:48:24 PM
lol i knew this for a year very helpful tool
Title: Re: propper (modeler in hammer)
Post by: jimonions on June 10, 2010, 09:35:05 PM
Ive been playing metal gear peacewalker and i figure i could probably make some maps from it using hammer. Im going to try ripping textures from it. I dont know about models, all i want to do is reconstruct them in a source form.
Title: Re: propper (modeler in hammer)
Post by: ArTIk*BaNAnA on June 10, 2010, 11:03:36 PM
I heard about it, and saw many posts of people that say that this shiz is difficult and takes time, though I never tried it myself.
Title: Re: propper (modeler in hammer)
Post by: » Magic « on June 10, 2010, 11:51:15 PM
Ya same as Tomcat, Had it for a year. And it rulz
Title: Re: propper (modeler in hammer)
Post by: Tomcat on June 11, 2010, 10:51:39 AM
the only thing that suxs
is that everything has to be kinda blocky


no chamfering or smoothing tools
Title: Re: propper (modeler in hammer)
Post by: jimonions on June 15, 2010, 08:53:17 PM
I didn't really have organic shapes in mind, more like pipes and shiz
Title: Re: propper (modeler in hammer)
Post by: » Magic « on July 30, 2010, 10:01:17 AM
Then your cool


also bump lol