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Tech Lounge => Mapping => Topic started by: jimonions on April 28, 2010, 05:07:22 AM

Title: HALP WITH ADVANCED COMPILING RWAAAAAAAARAR (fixed)
Post by: jimonions on April 28, 2010, 05:07:22 AM
I need help with advanced compiling, i am trying to get the static prop texture shadows and stuff to get the fence shadow instead of a big block which looks ugly and is really annoying. so in my lights rad file (yes its a rad file not txt) i have all the necessary commands for the forcetextureshadow cmmands on these fence props.
Code: [Select]
lights/fluorescentcool001a 189 231 232 350
lights/fluorescentcool001b 236 255 182 350
lights/fluorescentcool002a 189 231 232 400
lights/fluorescentcool002b 236 255 182 400
lights/fluorescentcool003a 189 231 232 300
lights/fluorescentwarm001a 239 216 193 350
lights/fluorescentwarm002a 239 216 193 400
lights/fluorescentwhite001a 245 245 245 350
lights/fluorescentwhite002a 245 245 245 400


lights/hazzardred001a 228 37 0 300
lights/hazzardyellow001a 250 215 74 300

lights/HIDcool001a 145 222 172 650
lights/HIDcool001b 205 232 255 650
lights/HIDwarm001a 255 201 116 650

lights/white001 250 240 205 100
lights/white002 189 233 247 425
lights/white003 232 246 190 350
lights/white004 170 228 247 425
lights/white005 234 235 220 375
lights/white006 234 235 220 100

lights/blue001 166 180 196 200 166 180 196 100
lights/blue002 141 176 203 200 141 176 203 100
lights/red001 63 1 1 200 63 1 1 100

lights/white001_nochop 250 240 205 100
lights/white002_nochop 189 233 247 425
lights/white003_nochop 232 246 190 350
lights/white004_nochop 170 228 247 425
lights/white005_nochop 234 235 220 375
lights/white006_nochop 234 235 220 100

lights/incandescentcool001a 235 235 235 300
lights/incandescentwarm001a 250 226 129 300


glass/glassscreen001a 172 192 161 225
glass/glasspipe001f 214 72 44 200
glass/glassscreen001c 172 192 161 225
glass/glassscreen001d 211 187 134 225
glass/glassblock001a 70 194 209 200
composite/citadelfloor001a 103 143 203 200
props/tvscreen006a 196 0 0 200
shadertest/gooinglass 149 49 15 50

glass/glasswindow002e 189 233 247 425
glass/glasswindow035a 145 222 172 100

dev/DEV_INTERIORLIGHT02B 151 176 204 225

plaster/plasterwall029h 189 223 227 125
building_template/Building_Trainstation_Template001d 230 230 200 65
building_template/Building_Trainstation_Template001e 230 230 200 150
building_template/Building_Trainstation_window002d 230 230 200 300
building_template/Building_Trainstation_window002e 230 230 200 300

lights/physgunlight 189 231 232 20

noshadow tree_deciduous_01a_branches.vmt
noshadow tree_deciduous_01a_leaves.vmt
noshadow tree_deciduous_01a_lod.vmt
noshadow tree_deciduous_01a_lod-leaves.vmt

forcetextureshadow props_foliage/tree_dead01.mdl
forcetextureshadow props_foliage/tree_dead02.mdl
forcetextureshadow props_foliage/tree_dead03.mdl
forcetextureshadow props_foliage/tree_dead04.mdl
forcetextureshadow props_foliage/tree_dry01.mdl
forcetextureshadow props_foliage/tree_dry02.mdl
forcetextureshadow props_foliage/tree_pine_large.mdl
forcetextureshadow props_foliage/tree_pine04.mdl
forcetextureshadow props_foliage/tree_pine05.mdl
forcetextureshadow props_foliage/tree_pine06.mdl
forcetextureshadow props_foliage/tree_deciduous_01a.mdl
forcetextureshadow props_foliage/tree_deciduous_02a.mdl
forcetextureshadow props_wasteland/interior_fence001a.mdl
forcetextureshadow props_wasteland/interior_fence001b.mdl
forcetextureshadow props_wasteland/interior_fence001c.mdl
forcetextureshadow props_wasteland/interior_fence001d.mdl
forcetextureshadow props_wasteland/interior_fence001e.mdl
forcetextureshadow props_wasteland/interior_fence001g.mdl
forcetextureshadow props_wasteland/interior_fence002a.mdl
forcetextureshadow props_wasteland/interior_fence002b.mdl
forcetextureshadow props_wasteland/interior_fence002c.mdl
forcetextureshadow props_wasteland/interior_fence002d.mdl
forcetextureshadow props_wasteland/interior_fence002e.mdl
forcetextureshadow props_wasteland/interior_fence002f.mdl
forcetextureshadow props_wasteland/interior_fence003a.mdl
forcetextureshadow props_wasteland/interior_fence003b.mdl
forcetextureshadow props_wasteland/interior_fence003d.mdl
forcetextureshadow props_wasteland/interior_fence003e.mdl
forcetextureshadow props_wasteland/interior_fence003f.mdl
forcetextureshadow props_wasteland/interior_fence004a.mdl
forcetextureshadow props_wasteland/interior_fence004b.mdl
forcetextureshadow props_forest/fence_barb_256.mdl
forcetextureshadow props_forest/fence_barb_512.mdl
forcetextureshadow props_forest/fence_border_128.mdl
forcetextureshadow props_forest/fence_border_256.mdl
forcetextureshadow props_forest/fence_border_512.mdl
forcetextureshadow props_forest/fence_trail_128.mdl
forcetextureshadow props_forest/fence_trail_256.mdl
forcetextureshadow props_forest/fence_trail_512.mdl
forcetextureshadow props_wasteland/exterior_fence_notbarbed002a.mdl
forcetextureshadow props_wasteland/exterior_fence_notbarbed002b.mdl
forcetextureshadow props_wasteland/exterior_fence_notbarbed002c.mdl
forcetextureshadow props_wasteland/exterior_fence_notbarbed002d.mdl
forcetextureshadow props_wasteland/exterior_fence_notbarbed002e.mdl
forcetextureshadow props_wasteland/exterior_fence_notbarbed002f.mdl
forcetextureshadow props_wasteland/exterior_fence001a.mdl
forcetextureshadow props_wasteland/exterior_fence001b.mdl
forcetextureshadow props_wasteland/exterior_fence002a.mdl
forcetextureshadow props_wasteland/exterior_fence002b.mdl
forcetextureshadow props_wasteland/exterior_fence002c.mdl
forcetextureshadow props_wasteland/exterior_fence002d.mdl
forcetextureshadow props_wasteland/exterior_fence002e.mdl
forcetextureshadow props_wasteland/exterior_fence003a.mdl
forcetextureshadow props_wasteland/exterior_fence003b.mdl
forcetextureshadow props_foliage/fern01.mdl
forcetextureshadow props_foliage/ferns01.mdl
forcetextureshadow props_foliage/ferns02.mdl
forcetextureshadow props_foliage/ferns03.mdl
forcetextureshadow props_forest/fern01.mdl
forcetextureshadow props_forest/fern01lg.mdl

and in the advanced compiling options i have this command in a newrun command (ive turned off the other one)

$lights_exe

 -lights lights.rad -both -staticproppolys -staticproplighting -textureshadows -final -game $gamedir $path\$file

(http://lh5.ggpht.com/_BEnVMFVvJZk/S9gjHMa0oRI/AAAAAAAAARc/m9UeBDtNuqQ/faggotgaynubwtfihatethissdkitalwaysscrewsupandicanneverfinishmywork.jpg)

yet ingame it always turn out to be a big annoying shadow

(http://lh6.ggpht.com/_BEnVMFVvJZk/S9gkvvXTskI/AAAAAAAAARg/PJvLGLASrqE/s720/lolololnub0003.jpg)

if you know anything that might help me please post
Title: Re: HALP WITH ADVANCED COMPILING RWAAAAAAAARAR
Post by: jimonions on April 28, 2010, 05:27:16 AM
You know what, i just realized that i could use an env_projectedtexture -_- I AM STOOPID
Title: Re: HALP WITH ADVANCED COMPILING RWAAAAAAAARAR
Post by: » Magic « on April 28, 2010, 10:06:33 AM
You know what, i just realized that i could use an env_projectedtexture -_- I AM STOOPID

DUUH
Title: Re: HALP WITH ADVANCED COMPILING RWAAAAAAAARAR
Post by: jimonions on April 28, 2010, 03:25:08 PM
It didnt work that well, i hate sdk i wish hl3 would come out now

oh and something else. when i do advanced compiling it wont make a log so it completely fails compiling.
Title: Re: HALP WITH ADVANCED COMPILING RWAAAAAAAARAR
Post by: Peetah on April 28, 2010, 04:01:36 PM
dont worry everyone make mistakes. Learn from them.
Title: Re: HALP WITH ADVANCED COMPILING RWAAAAAAAARAR
Post by: jimonions on April 29, 2010, 01:59:36 AM
Ok this is fixed, i dont know why it works fine now but maybe my sdk was screwed up