.:`=-~rANdOm~`-=:.

Tech Lounge => Mapping => Topic started by: StartedBullet on April 17, 2010, 10:43:52 PM

Title: What makes a good map? ( poll )
Post by: StartedBullet on April 17, 2010, 10:43:52 PM
I was wondering what feature is considered most important in zs maps. Ive just made my first (http://www.garrysmod.org/downloads/?a=view&id=96451 (http://www.garrysmod.org/downloads/?a=view&id=96451)) and wanted to know how to judge my own maps, and get your opinions.
So opinions away i guess.
Title: Re: What makes a good map? ( poll )
Post by: ƒąĢĢǿŧ™ on April 17, 2010, 10:48:32 PM
Anything actually.
I don't care, i just enjoy the game.
Title: Re: What makes a good map? ( poll )
Post by: =-Mastgrr-= on April 18, 2010, 07:20:16 AM
Anything actually.
I don't care, i just enjoy the game.

some maps are really to dark, it needs to be dark for awesomeness, i know but as a zombie you cant see shit.
Title: Re: What makes a good map? ( poll )
Post by: Peetah on April 18, 2010, 10:37:36 AM
Mingeproof. But thats UNposibble. :(
Title: Re: What makes a good map? ( poll )
Post by: StartedBullet on April 18, 2010, 11:31:55 AM
@mastergt- i have some dark tunnels in the map as part of a way to discourage minges to camp down in there, also to add an atomosphere that creeps the hell otta me sometimes, is that to much :question:
@peetah- the way im trying to make it minge proof is to add zombie spawns in unexpected and dark places, so if they go out there they will be surronded by zombies, in the dark. Still have yet to see if it works as i have no one else to playtest.