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Introductions/Apps/Suggestions => Server Requests/Suggestions => Topic started by: Krasher on March 27, 2010, 08:51:19 PM

Title: ZS Music Replace by Krasher
Post by: Krasher on March 27, 2010, 08:51:19 PM
http://www.multiupload.com/1OGKJ6E0MD (http://www.multiupload.com/1OGKJ6E0MD)

Me and Tomcat agree that this should be the new ZS last human music. It will increase epicness by 10000000000000000 percent.


Coolz, take a listen at that. Yuz, its ovar 9000!!!

Thats all really
Title: Re: ZS Music Replace by Krasher
Post by: Tomcat on March 27, 2010, 08:54:01 PM
*in arab voice*
yus verymuch
Title: Re: ZS Music Replace by Krasher
Post by: jimonions on March 27, 2010, 09:52:26 PM
lul it very simple to change since its not all serverside. just find lasthuman_test in your sounds and replace it with watever you want (must be a wave file)
Title: Re: ZS Music Replace by Krasher
Post by: Krasher on March 27, 2010, 09:56:02 PM
lul it very simple to change since its not all serverside. just find lasthuman_test in your sounds and replace it with watever you want (must be a wave file)
We want everyone to do this xD
Title: Re: ZS Music Replace by Krasher
Post by: jimonions on March 27, 2010, 09:57:48 PM
We want everyone to do this xD

some people like the last human music the way it is though.
Title: Re: ZS Music Replace by Krasher
Post by: Krasher on March 27, 2010, 10:01:24 PM
some people like the last human music the way it is though.

some people like epicness
Title: Re: ZS Music Replace by Krasher
Post by: driftkiller on March 27, 2010, 10:33:23 PM
Yes, Krasher played this ingame in wirebuild, it was totaly awsome ;D, i aggree 100% on the Music Replace.
Title: Re: ZS Music Replace by Krasher
Post by: Krasher on March 28, 2010, 11:00:12 AM
lul it very simple to change since its not all serverside. just find lasthuman_test in your sounds and replace it with watever you want (must be a wave file)
No, this is serversided, meaning that your own gamemode files don't mean shit.. :D
Title: Re: ZS Music Replace by Krasher
Post by: jimonions on March 28, 2010, 03:53:05 PM
No, this is serversided, meaning that your own gamemode files don't mean shit.. :D

no but the Lua gamemode plays the lasthuman_wav so it will look for that sound file and pay it regardless if it is puff the magick dragon or slipknot.
as long as its named as a wave file and cut to the required playing time it will work. (if its too long it will overloop eachother)
Title: Re: ZS Music Replace by Krasher
Post by: hkill415 on March 28, 2010, 05:05:00 PM
good idea
Title: Re: ZS Music Replace by Krasher
Post by: Tomcat on March 29, 2010, 03:26:57 PM
lol i show you what it looks like in the luas


zs_options.lua


Code: [Select]
-- Set this to true if you want your admins to be able to use the 'noclip' concommand.
-- If they already have rcon then it's pointless to set this to false.
ALLOW_ADMIN_NOCLIP = true


-- Put your unoriginal, Rob Zombie and Metallica music here.
LASTHUMANSOUND = "lasthuman.mp3"


-- In seconds, the length of the above file. It's important to have this correct or you may get delayed or overlapping music.
LASTHUMANSOUNDLENGTH = 120


-- Sound to play for ambient Un-Life music. Depricated as of v2.0
UNLIFESOUND = "unlife1.mp3"
UNLIFESOUNDLENGTH = 210


-- Sound played to a person when they lose the game.
ALLLOSESOUND = "lose_test.mp3"


-- Sound played to a person when they win the game.
HUMANWINSOUND = "humanwin.mp3"


-- Sound played to a person when they die as a human.
DEATHSOUND = "music/stingers/HL1_stinger_song28.mp3"


-- Turn off/on the redeeming system. If you want a really unforgiving environment then you can turn this off.
REDEEM = true


-- Human kills needed for a zombie player to redeem (resurrect). Do not set this to 0. If you want to turn this
-- system off, set AUTOREDEEM to false.
REDEEM_KILLS = 4


-- Players don't have a choice if they want to redeem or not. Setting to false makes them press F2.
AUTOREDEEM = true


it is server-side like krasher said
Title: Re: ZS Music Replace by Krasher
Post by: jimonions on March 29, 2010, 03:43:52 PM
-_- i have my own music for last human, i can play it fine all i had to do was rename it.
Title: Re: ZS Music Replace by Krasher
Post by: Tomcat on March 29, 2010, 04:05:32 PM
lol k
Title: Re: ZS Music Replace by Krasher
Post by: hkill415 on March 29, 2010, 06:36:04 PM
-_- i have my own music for last human, i can play it fine all i had to do was rename it.
noooooooo
Title: Re: ZS Music Replace by Krasher
Post by: jimonions on March 30, 2010, 01:23:25 AM
wat
Title: Re: ZS Music Replace by Krasher
Post by: ¦FlapJack¦ on March 30, 2010, 05:44:54 AM
lol i show you what it looks like in the luas


zs_options.lua


Code: [Select]
-- Set this to true if you want your admins to be able to use the 'noclip' concommand.
-- If they already have rcon then it's pointless to set this to false.
ALLOW_ADMIN_NOCLIP = true


-- Put your unoriginal, Rob Zombie and Metallica music here.
LASTHUMANSOUND = "lasthuman.mp3"


-- In seconds, the length of the above file. It's important to have this correct or you may get delayed or overlapping music.
LASTHUMANSOUNDLENGTH = 120


-- Sound to play for ambient Un-Life music. Depricated as of v2.0
UNLIFESOUND = "unlife1.mp3"
UNLIFESOUNDLENGTH = 210


-- Sound played to a person when they lose the game.
ALLLOSESOUND = "lose_test.mp3"


-- Sound played to a person when they win the game.
HUMANWINSOUND = "humanwin.mp3"


-- Sound played to a person when they die as a human.
DEATHSOUND = "music/stingers/HL1_stinger_song28.mp3"


-- Turn off/on the redeeming system. If you want a really unforgiving environment then you can turn this off.
REDEEM = true


-- Human kills needed for a zombie player to redeem (resurrect). Do not set this to 0. If you want to turn this
-- system off, set AUTOREDEEM to false.
REDEEM_KILLS = 4


-- Players don't have a choice if they want to redeem or not. Setting to false makes them press F2.
AUTOREDEEM = true


it is server-side like krasher said

Yes, because renaming sound files is something you need Lua for.
Title: Re: ZS Music Replace by Krasher
Post by: jimonions on March 30, 2010, 06:07:15 AM
ok i want this to be the last time i say this since people dont seem to be reading the posts. you dont need to change the lua code to play what you want, just go to your sounds folder in your gmod directory and replace the current sound file wth your own. this requires no lua changing whatsoever but you can if you want, but thats server side, all its doing is looking for the sound file named lasthuman in your directory and playing it.

i think for random server's zs you need to name it lasthuman_test
Title: Re: ZS Music Replace by Krasher
Post by: Tomcat on April 05, 2010, 07:54:04 PM
we know but we are trying to make this defualt

Title: Re: ZS Music Replace by Krasher
Post by: CRAZY! on April 07, 2010, 04:13:02 AM
l prefer to use rick roll or benny hill theme lol
Title: Re: ZS Music Replace by Krasher
Post by: =-Mastgrr-= on April 07, 2010, 04:30:42 AM
Epic music is Epic
Title: Re: ZS Music Replace by Krasher
Post by: =-Mastgrr-= on April 07, 2010, 04:37:50 AM
lul it very simple to change since its not all serverside. just find lasthuman_test in your sounds and replace it with watever you want (must be a wave file)
Can you please tell me where exactly to find the folder?
Title: Re: ZS Music Replace by Krasher
Post by: jimonions on April 07, 2010, 04:52:41 AM
C:\Program Files\Steam\SteamApps\YOURNAME\garrysmod\garrysmod\sound
Title: Re: ZS Music Replace by Krasher
Post by: =-Mastgrr-= on April 07, 2010, 06:06:08 AM
thx found it
it wasnt lasthuman_test its just lasthuman
Title: Re: ZS Music Replace by Krasher
Post by: Tomcat on April 07, 2010, 10:19:13 AM
yeah thtas why we named it lasthuman_test.mp3 so people would hear it once if added
Title: Re: ZS Music Replace by Krasher
Post by: =-Mastgrr-= on April 07, 2010, 11:06:57 AM
Oooh
Title: Re: ZS Music Replace by Krasher
Post by: Mr.Franklin on April 08, 2010, 07:29:46 PM
I agree with first post, epicness go up 10,000%!
Title: Re: ZS Music Replace by Krasher
Post by: » Magic « on April 09, 2010, 11:50:26 AM
out with the old in with the new