.:`=-~rANdOm~`-=:.

Tech Lounge => Mapping => Topic started by: Pryvisee on February 24, 2010, 07:11:07 AM

Title: Fm_Grass V2
Post by: Pryvisee on February 24, 2010, 07:11:07 AM
Official release. So that means that coolz, you can put it on the server lol.

Ok finally done. Been working on this for weeks now.
This is a map for Flood Mod.
(http://i573.photobucket.com/albums/ss175/pryvisee/92033_1.jpg)
(http://i573.photobucket.com/albums/ss175/pryvisee/92033_2.jpg)
(http://i573.photobucket.com/albums/ss175/pryvisee/92033_3.jpg)


Includes:
-A anti-glitch system
-admin cave
-3D Skybox (So people can see you if your in the skybox).
-Gman is watching.
-Secret stuff that i can't tell

Please tell me if there is any exploits. Thank you!


Oh and sorry that i had to take out the militia skybox. I was using the hl2 engine on the v2. So i can have teh gman and teh security cams  ??? ??? ???



(http://www.garrysmod.org/img/?t=dll&id=92033) (http://www.garrysmod.org/downloads/?a=view&id=92033)
Title: Re: Fm_Grass V2
Post by: Krasher on February 24, 2010, 11:22:50 PM
lol anti glitch?

well I am 700 miles away from my kickarse PC so I can't test :/
Title: Re: Fm_Grass V2
Post by: Pryvisee on February 25, 2010, 08:31:45 AM
lol anti glitch?

well I am 700 miles away from my kickarse PC so I can't test :/
Meh. But the anti-glitch is a trigger_tele to a room.... You'll see when you get your "KickARSE" comp.
Title: Re: Fm_Grass V2
Post by: jimonions on February 25, 2010, 02:51:47 PM
are they still in the room when the round starts? or do you tele back to the main area at the start of the round? theres a button to tele you back? sry my flood gamemode is messed up so i cant test it out.
Title: Re: Fm_Grass V2
Post by: Pryvisee on February 25, 2010, 05:20:52 PM
are they still in the room when the round starts? or do you tele back to the main area at the start of the round? theres a button to tele you back? sry my flood gamemode is messed up so i cant test it out.

Well you can play it in sandbox also. But yes when the round starts and you were past the map boundries, you get teled to that room. Then 10 secs later you get teled to the map. There is also a button that teles you back also.
Title: Re: Fm_Grass V2
Post by: jimonions on February 25, 2010, 11:12:37 PM
Well you can play it in sandbox also. But yes when the round starts and you were past the map boundries, you get teled to that room. Then 10 secs later you get teled to the map. There is also a button that teles you back also.

okethxbye
Title: Re: Fm_Grass V2
Post by: Pryvisee on March 05, 2010, 10:30:39 PM
Ok well coolz just talked to me about the trigger_hurt not working. Ummmm I thought i fixed that. So anyways. If you want to test it right now. Please do, Because i'm away from my computer.

Can't open it cause i get an error on SDK. Lol, to lazy to go google it and fix it.  :D

But what i think happened is that coolz eiter put the wrong map on and got complaints or that people tested the other bugged map, and held there complaints untill now. And then just talked to coolz saying that the fm_grass_v2 is not working and they havn't played the server in a whille to even see the new map. The new working map  :o
Or it could just be my fauly but i'm very sure that i have gotten that trigger fixed.
Title: Re: Fm_Grass V2
Post by: Krasher on March 05, 2010, 10:32:12 PM
Or it could just be my faulty
we played it on the server, so its that
Title: Re: Fm_Grass V2
Post by: Pryvisee on March 05, 2010, 10:38:31 PM
we played it on the server, so its that

Merh, oky. Let me google and fix SDK -.- But i will have the new map posted in about an hour or so. Gotta crack my steam client for the hl2 engine and fix a bug with the skybox. Ive noticed that. if you go to the far left corner of the skybox and i guess look at the part of the house. It failz and my gmod crashes. Maybe to much entities but i guess i'll look at that also

Oh and its very easy fixing that bug with the trigger. Just parent the trigger_hurt with the func_water_analog. Now that's normally not needed, but i guess in this case it is...  ???
Title: Re: Fm_Grass V2
Post by: jimonions on March 06, 2010, 03:21:21 AM
the 3d skybox isnt scaled down to the right size, or did you want it that way?
Title: Re: Fm_Grass V3
Post by: Pryvisee on March 19, 2010, 11:18:13 PM
Ok Doke Got the V3  for testing purposes :D

http://www.mediafire.com/?emc2of2okxk (http://www.mediafire.com/?emc2of2okxk)

Warning: Big map = Big size
Title: Re: Fm_Grass V2
Post by: Tabitha on March 27, 2010, 05:33:57 AM
Sorry that maps glitched you dont die in the water i even played the map on flood :\
Title: Re: Fm_Grass V2
Post by: DoeniDon on April 17, 2010, 08:27:29 AM
Hurr bump
In hope that Pryvisee reads this:
PLEASE remove the secret Airboat/Jeep place! You don't teleport back when the round starts and if you're not stupid you can be there the entire round. There's no danger at all there, you can just be afk 10 minutes. It's not fun, especially since everyone knows it by now.
Title: Re: Fm_Grass V2
Post by: Pryvisee on July 14, 2010, 02:39:26 PM
Super uber duper bump  :o(http://i410.photobucket.com/albums/pp190/FindStuff2/Funny/Funny%20Gifs/1195446011100.gif)

Hurr bump
In hope that Pryvisee reads this:
PLEASE remove the secret Airboat/Jeep place! You don't teleport back when the round starts and if you're not stupid you can be there the entire round. There's no danger at all there, you can just be afk 10 minutes. It's not fun, especially since everyone knows it by now.

I'm going to fix this map in hope that Coolz puts it up. I will be deleting the the jeep and the airboat place since i know that the server will not handle the airboats. I tested this on another strong server and he said that he was at 100% CPU ussage. Normal FM maps run at a 10 % CPU  ???. But anyways, when i get back to my computer i'll fix this...
Title: Re: Fm_Grass V2
Post by: DoeniDon on July 14, 2010, 02:44:35 PM
The airboats and jeeps don't cost much performance or make anything lag, you can just sit in them for the whole round.
It didn't get removed because of the performance, but because you can just survive by staying in the jeep/airboat.
Title: Re: Fm_Grass V2
Post by: Mr.Franklin on July 29, 2010, 07:08:03 AM
The airboats and jeeps don't cost much performance or make anything lag, you can just sit in them for the whole round.
It didn't get removed because of the performance, but because you can just survive by staying in the jeep/airboat.

!!!!!