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The Ultimate-Mega-PVP Minecraft Server [1.2.5][Pingaz'd][Factions][Spout]
Deathie:
Buh-duh bump.
New features once the grace period is over (listing everything major here)
* - Nether will be enabled.
* - You now lose 1 power on death.
* - You regain 0.1 power per minute.
* - You can regen power while offline.
* - Members will auto-leave the faction if they don't login within 30 days.
* - You can steal stuff from a faction you're at war with, but you cannot break their blocks.
* - Chest shop's added. Click the spoiler for more info.
* Spoiler (click to show/hide)Fill a chest with what you want to sell,
put a sign within one block from it that looks like this
And it should automatically format itself to look like this.
You can see how much money you have with /money , or choose to pay someone directly with /pay (name)
You can also sell gold bars in your hand with /sell hand
* Mobs now have a 64-block aggro range. If you're 64-blocks from any mob, they'll "smell" you and try to find you.
* If a mob is within 12-blocks from you, it will stop trying to find you and come directly at you.
* Pigmen will become hostile if you get too close to them (4 blocks).
* Creepers don't spawn.
* To balance the game with the above, zombies spawn twice as frequently.
* All mobs have 1.5x health and deal 1.5x damage.
* Spiders are immune to fall damage.
If you feel this is unfair or I should make changes, let me know before I activate them.
[/list]
MetaHaze:
--- Quote from: Tachikoma M.D. on February 03, 2012, 03:02:00 PM ---Buh-duh bump.
New features once the grace period is over (listing everything major here)
* - Nether will be enabled.
* - You now lose 1 power on death.
* - You regain 0.1 power per minute.
* - You can regen power while offline.
* - Members will auto-leave the faction if they don't login within 30 days.
* - You can steal stuff from a faction you're at war with, but you cannot break their blocks.
* - Chest shop's added. Click the spoiler for more info.
* Spoiler (click to show/hide)Fill a chest with what you want to sell,
put a sign within one block from it that looks like this
And it should automatically format itself to look like this.
You can see how much money you have with /money , or choose to pay someone directly with /pay (name)
You can also sell gold bars in your hand with /sell hand
* Mobs now have a 64-block aggro range. If you're 64-blocks from any mob, they'll "smell" you and try to find you.
* If a mob is within 12-blocks from you, it will stop trying to find you and come directly at you.
* Pigmen will become hostile if you get too close to them (4 blocks).
* Creepers don't spawn.
* To balance the game with the above, zombies spawn twice as frequently.
* All mobs have 1.5x health and deal 1.5x damage.
* Spiders are immune to fall damage.
If you feel this is unfair or I should make changes, let me know before I activate them.
[/list]
--- End quote ---
Nope this is all good :D
Doctor Who:
--- Quote from: Tachikoma M.D. on February 03, 2012, 03:02:00 PM ---Buh-duh bump.
New features once the grace period is over (listing everything major here)
* - Nether will be enabled.
* - You now lose 1 power on death.
* - You regain 0.1 power per minute.
* - You can regen power while offline.
* - Members will auto-leave the faction if they don't login within 30 days.
* - You can steal stuff from a faction you're at war with, but you cannot break their blocks.
* - Chest shop's added. Click the spoiler for more info.
* Spoiler (click to show/hide)Fill a chest with what you want to sell,
put a sign within one block from it that looks like this
And it should automatically format itself to look like this.
You can see how much money you have with /money , or choose to pay someone directly with /pay (name)
You can also sell gold bars in your hand with /sell hand
* Mobs now have a 64-block aggro range. If you're 64-blocks from any mob, they'll "smell" you and try to find you.
* If a mob is within 12-blocks from you, it will stop trying to find you and come directly at you.
* Pigmen will become hostile if you get too close to them (4 blocks).
* Creepers don't spawn.
* To balance the game with the above, zombies spawn twice as frequently.
* All mobs have 1.5x health and deal 1.5x damage.
* Spiders are immune to fall damage.
If you feel this is unfair or I should make changes, let me know before I activate them.
[/list]
--- End quote ---
This is good enough.
Ἆxule:
--- Quote from: Tachikoma M.D. on February 03, 2012, 03:02:00 PM ---
* All mobs have 1.5x health and deal 1.5x damage.
--- End quote ---
This will require me to redo my exp farm >.<
memo3300:
--- Quote from: Ἆxule on February 03, 2012, 03:42:57 PM ---This will require me to redo my exp farm >.<
--- End quote ---
same
when you add more difficulty in singleplayer, mobs deal more damage but doesn't gain more health. Also my fall tram on my spider spawner now is useless[/list]
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