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Zombie Suggestions

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Nemisous:

--- Quote from: Juan_Ambriz on November 27, 2011, 09:32:54 PM ---XD yeah it should be unlocked at wave 9

--- End quote ---
what about a headcrab that throws explosives or a grenade like substance.

Juan_Ambriz:

--- Quote from: Nemisous on November 27, 2011, 09:40:39 PM --- what about a headcrab that throws explosives or a grenade like substance.

--- End quote ---

That's what I was thinking for the chemical Headcrab- Able to throw nades but it loses health every time and only does about 5-10 Damage, and burns Cades (Burnable things like props, cade kits etc.)

Nemisous:

--- Quote from: Juan_Ambriz on November 27, 2011, 09:43:43 PM ---That's what I was thinking for the chemical Headcrab- Able to throw nades but it loses health every time and only does about 5-10 Damage, and burns Cades (Burnable things like props, cade kits etc.)

--- End quote ---

or it could just throw 2 grenades then it dies.

Juan_Ambriz:

--- Quote from: Nemisous on November 27, 2011, 09:45:35 PM ---or it could just throw 2 grenades then it dies.

--- End quote ---
Updated

sledog:

--- Quote from: Juan_Ambriz on November 27, 2011, 09:26:31 PM ---And this is just a suggestion so please don't rape my face.

--- End quote ---
Ah you're no fun!

--- Quote ---Zombie- Have a Sprint meter, allowing zombies to sprint a bit for about 3-5 Seconds, and can not regen unless going back to spawn (Use Shift to Sprint)

--- End quote ---

Hmm sounds like a good deal, kinda like Zombie Panic Source, or have a regen but an extremely slow regen.

--- Quote ---Wraith- Since the wraith IS. A. GHOST. It should be able to float as in fly, maybe have a Fly meter, be able to fly for about 10-15 Seconds

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Hmm how about flying we have the Wraith have low gravity; I'm pretty sure that'll bridge the distance between OP and fast zombie... and last time I checked Ghost don't goomba stomp.


--- Quote ---Chem Zombie- some sort of strike like Poison zombie but not as powerfull, like 5DMG a hit


--- End quote ---

Maybe have a 1 dps effect around humans, that way IF explosives get close they don't have to bunny hop into the shots of the humans to get a kill, but instead wait a bit.

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