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Guides - Winter Survival | Stronghold | TTT | Zombie Survival 11.11.11

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Catman ☭:
Full Guide  11.11.11
I have been working on the guides offline and i will post them all on 11.11.11 in two days. Until then i will only post a little to show you what will be coming, and i have a poll to fill the time.
This guide consists of four gamemodes: Winter Survival, Stronghold, TTT, and Zombie Survival. Please post suggestions, things i messed up or left out.
Here is the progress:
Winter Survival: 95%
Stronghold:       30%
TTT:                  90%
Zombiesurvival: 5%

   Thank You,
☭ Comrade Catman ☭

Catman ☭:
Winter Survival

1. Constitution and the basics

1a. The goal in winter survival is to survive until you are the last man standing. You can kill or team up with other players while managing your constitution and the four elements of it.

1b. The white ring that is encompassing four other colors is your constitution. If any of these bars collide with your constitution you will start to die, so don't let that happen!

1c. Blue is your dehydration level, simply know as thirst. To keep this 1/4 of the inner circle from colliding with your constitution you must drink water. Water is everywhere, it can be found in wells, lakes, oceans, ponds, and even in juicy juice bottles! Be careful when you drink, for you may fall into the water and eventually die if you can't return to land fast enough.

1d. Yellow is fatigue, or how much energy you have. This is 1/4 of the inner circle expands when you run around, so every once and a while you have to stop moving for the bar to go reduce.

1e. Red is your coldness. This 1/4 of the inner circle grows when you are no where near a fire. If you don't want to freeze you will need to make a fire, and stand near it to become warmer. This is the first element of constitution you need to tend to at the round start.

1f. Green is your hunger. Hunger is the last fourth of the inner circle, and can be the hardest to manage for newcomers. To stop hunger from killing you, you need to eat berries, human meat, or bird meat (that is cooked).

2. Basic Controls

2a. The game has basic movement keys. Pressing the W key will make you go forward, S will do the opposite and make you walk backwards. D makes you strafe right, and A makes you strafe left. SHIFT is the key to sprint, SPACE makes you jump, and CTRL makes you crouch. Clicking on the mouse will swing the item you are holding, right click will throw it.(THESE ARE DEFAULT KEYS)

2b. You cannot simply walk backwards or left or right without knowing where you will end up, so you need to use a mouse to turn your view around. Simply move the mouse around and your view will move around.

2c. In the game you will find objects. To pick up objects press the USE key, the default is E.

2d. When you gather items you need to access them and put them in your inventory. press f3 to open your inventory and from there you can combine items, or drag them to your inventory slots to use as weapons, or to place (fences/huts).

3. Recipies!

3a. All items are made with recipies, keep in mind almost all of them use sap.

3b. The recipies:Spoiler (click to show/hide)woodenshack
reagents=tent,stoneblock,log,rope
tools=crystalhammer
products=woodenshack

tower
reagents=fence,fence,sap,sap,crystalblock,diamondb lock
tools=crystalhammer
products=tower

tent
reagents=fence,fence,sap,sap
tools=crystalhammer
products=tent

sword
reagents=wood,sap,crystal
products=sword

Stoneblock
reagents=rock,rock,rock,rock,sap,sap
products=stoneblock

Soup
reagents=vine,vine,berries,berries,berries
products=soup

Sickle
reagents=rock,rock,sap,wood
products=sickle

SharpAxe
reagents=axe,rock,vine,crystalhammer
products=sharpaxe

Scythe
reagents=rock,sap,wood
products=scythe

scarecrow
reagents=wood,wood,rock,rock
tools=crystalhammer
products=scarecrow

Rope
reagents=vine,vine,vine,sap
products=rope

ramp
reagents=plank,plank,sap,sap
products=ramp

Platform
reagents=plank,plank,rope,sap
products=platform

Plank
reagents=wood,wood,sap
products=plank

Pickaxe
reagents=rock,wood,wood,sap
products=pickaxe

meatpie
reagents=meat,meat,meat,vine,vine,flour
tools=bowl
products=meatpie

Log
reagents=wood,wood,wood,sap,vine
tools=axe
products=log

largeramp
reagents=plank,plank,sap,sap,ramp
tools=dreakhammer
products=largeramp

largeplatform
reagents=plank,rope,platform
tools=crystalhammer
products=largeplatform

Largefence
reagents=plank,plank,plank,plank,sap,sap,rope
products=largefence

knife
reagents=wood,sap,rock,crystal
products=knife

Juice
reagents=berries,berries,berries
tools=bowl
products=juice

hut
reagents=tent,tent,stoneblock,stoneblock,log,log,r ope
tools=diamondhammer
products=hut

flour
reagents=grain,grain,grain,grain,grain
products=flour

Fence
reagents=plank,plank,sap,sap
products=fence

dreakhammer
reagents=diamond,sbadge,sbadge
tools=diamondhammer
products=dreakhammer

diamondsickle
reagents=diamond,log,stoneblock,rope
tools=diamondhammer
products=diamondsickle

diamondpickaxe
reagents=diamond,log,stoneblock,rope
tools=diamondhammer
products=diamondpickaxe


diamondhammer

reagents=diamond,diamond,crystalhammer,log,log
products=diamondhammer

diamondaxe
reagents=diamond,log,stoneblock,rope
tools=diamondhammer
products=diamondaxe

crystalsickle
reagents=crystal,log,rope,vine
tools=crystalhammer
products=crystalsickle

crystalpickaxe
reagents=crystal,log,rope,vine
tools=crystalhammer
products=crystalpickaxe

crystalhammer
reagents=rock,sap,crystal
products=crystalhammer

crystalaxe
reagents=crystal,log,rope,vine
tools=crystalhammer
products=crystalaxe

crossbow
reagents=plank,plank,plank,sap,sap,sap,rope
products=crossbow

Campfire
reagents=wood,wood,wood,wood,rock
tools=crystal
products=campfire

cake
reagents=egg,egg,egg,flour,flour,berries,grain
tools=bowl
products=cake

Bowl
reagents=wood,wood,log,sap
products=bowl

Bow
reagents=rope,plank,plank,plank,sap,sap,sap
products=bow

bolt
reagents=wood,sap,sap,rock
products=bolt

boat
reagents=plank,plank,plank,sap,sap
products=boat

berrypie
reagents=berries,berries,berries,vine,vine,flour
tools=bowl
products=berrypie

Barrel
reagents=plank,plank,plank,sap,sap
products=barrel

Axe
reagents=wood,sap,rock
products=axe

Arrow
reagents=rock,wood,sap
products=arrow,arrow,arrow,arrow,arrow
4. Buildings and Place-able Objects

4b. Huts, tents, campfires, barrels, and fences are all items you must place.

4c. When you create one of these objects you need to place it in a slot to use. Once you do that click until you see an outline of the item.

4d. The obect will be red or green, meaning there is an error where you try to place it or you can place it there by another click.

5. Making Basic Tools

5a. To make an axe, pickaxe, or sickle you need three items: Wood, Sap, and Rock

5b. Wood and rocks can be found laying on the ground at round start, gather as many as you can.

5c. To obtain sap, simply equip a rock and hit it against a tree.

5e. Combine all these to create a simple tool - some tools need larger quantity of supplies than others

6. Images
for visual learners

Spoiler (click to show/hide)
This image shows coldness colliding with Constitution, causing it to blink.
Spoiler (click to show/hide)
This image shows a campfire being placed.
the campfire is green because where it is
being placed is a spot it can properly function on.

Catman ☭:
Reserved For Stronghold Guide

1. Concept

1a. Stronghold is a death match game where you can join teams and create a base.

1b. The point of the game is to get kills in each round, get better weapons, and most importantly have fun.


--. The Right Weapon!

--a. The game mode offers many weapons, but some may prove to be better than others. When it comes time to picking a new gun you will need to know whats the best!

--b. Stats:
Spoiler (click to show/hide)Primaries
---------------------

HK MP-5A5
Price - Free
Weapon Type - Sub-Machine Gun
Damage - 36 per shot
Accuracy - 99.7%
Recoil - 0.9 feet
Clip Size - 30 bullets
Fire Rate - 0.075 seconds between shots
Fire Modes - Semi Automatic / Fully Automatic

M3 Super 90
Price - $250
Weapon Type - Shotgun
Damage - 9 Pellets @ 21 damage each
Accuracy - 95%
Recoil - 15.6 feet
Clip Size - 8 shells
Fire Rate - 0.75 Seconds between shots
Fire Modes - Pump / Semi Automatic

FAMAS F1
Price - $400
Weapon Type - Assault Rifle
Damage - 66 per shot
Accuracy - 99.5%
Recoil - 1.5 feet
Clip Size - 25 rounds
Fire Rate - 0.06 seconds between shots
Fire Modes - Semi Automatic / Fully Automatic

AK-47
Price - $420
Weapon Type - Assault Rifle
Damage - 75 per shot
Accuracy - 99.5%
Recoil - 1.25 feet
Clip Size - 30 rounds
Fire Rate - 0.1 seconds between shots
Fire Modes - Semi Automatic / Fully Automatic

GALIL SAR
Price - $600
Weapon Type - Assault Rifle
Damage - 66 per shot
Accuracy - 99.7%
Recoil - 2 feet
Clip Size - 35 rounds
Fire Rate - 0.08 seconds between shots
Fire Modes - Semi Automatic / Fully Automatic

XM1024 (M4 SUPER 90)
Price - $620
Weapon Type - Shotgun
Damage - 9 Pellets @ 21 damage each
Accuracy - 95%
Recoil - 15.6 feet
Clip Size - 8 shells
Fire Rate - 0.2 Seconds between shots
Fire Modes - Pump / Semi Automatic

M4A2
Price - $700
Weapon Type - Assault Rifle
Damage - 66 per shot
Accuracy - 99.5%
Recoil - 0.9 feet
Clip Size - 30 rounds
Fire Rate - 0.075 seconds between shots
Fire Modes - Semi Automatic / Fully Automatic

STEYR SCOUT SNIPER
Price - $1000
Weapon Type - Sniper Rifle
Damage - 45-75 per shot (random)
Accuracy - 99.95%
Recoil - 3.1 feet
Clip Size - 10 rounds
Fire Rate - 1.2 seconds between shots
Fire Modes - Bolt Action

HK G3SG1
Price - $1100
Weapon Type - Automatic Sniper Rifle
Damage - 90 per shot
Accuracy - 99.95%
Recoil - 3.1 feet
Clip Size - 20 rounds
Fire Rate - 0.1 seconds between shots
Fire Modes - Semi Automatic / Fully Automatic

FN P90
Price - $1100
Weapon Type - Sub Machine Gun
Damage - 36 per shot
Accuracy - 99.2%
Recoil - 0.9 feet
Clip Size - 50 rounds
Fire Rate - 0.066 seconds between shots
Fire Modes - Semi Automatic / Fully Automatic

HK UMP-45
Price - $1200
Weapon Type - Sub Machine Gun
Damage - 45 per shot
Accuracy - 99.6%
Recoil - 1.9 feet
Clip Size - 25 rounds
Fire Rate - 0.08 seconds between shots
Fire Modes - Semi Automatic / Fully Automatic

STEYR AUG A1
Price - $1200
Weapon Type - Assault Rifle
Damage - 66 per shot
Accuracy - 99.95%
Recoil - 3.1 feet
Clip Size - 30 rounds
Fire Rate - 0.08 seconds between shots
Fire Modes - Semi Automatic / Fully Automatic

SIG SG-552
Price - $1270
Weapon Type - Assault Rifle
Damage - 66 per shot
Accuracy - 99.95%
Recoil - 3.1 feet
Clip Size - 30 rounds
Fire Rate - 0.08 seconds between shots
Fire Modes - Semi Automatic / Fully Automatic

M249 SAW
Price - $1700
Weapon Type - Machine Gun
Damage - 66 per shot
Accuracy - 99.93%
Recoil - 0.9 feet
Clip Size - 200 rounds
Fire Rate - 0.05 seconds between shots
Fire Modes - Semi Automatic / Fully Automatic

UTG L96 (AWP)
Price - $2500
Weapon Type - Sniper Rifle
Damage - 288 per shot
Accuracy - 99.95%
Recoil - 6.2 feet
Clip Size - 5 rounds
Fire Rate - 1 second between shots
Fire Modes - Bolt-Action

Secondaries
---------------------

SIG-SAUER P228
Price - Free
Weapon Type - Pistol
Damage - 36 per shot
Accuracy - 99%
Recoil - 1.5 feet
Clip Size - 12 bullets
Fire Rate - 0.05 seconds between shots
Fire Modes - Semi Automatic

M3 Super 90
Price - $250
Weapon Type - Shotgun
Damage - 9 Pellets @ 21 damage each
Accuracy - 95%
Recoil - 15.6 feet
Clip Size - 8 shells
Fire Rate - 0.75 Seconds between shots
Fire Modes - Pump / Semi Automatic

FN Five-Seven
Price - $400
Weapon Type - Pistol
Damage - 30 per shot
Accuracy - 99%
Recoil - 0.6 feet
Clip Size - 20 bullets
Fire Rate - 0.05 seconds between shots
Fire Modes - Semi Automatic

HK USP .45
Price - $600
Weapon Type - Pistol
Damage - 39 per shot
Accuracy - 99%
Recoil - 0.9 feet
Clip Size - 15 bullets
Fire Rate - 0.1 Seconds between
Fire Modes - Semi Automatic

Glock 18
Price - $1000
Weapon Type - Pistol
Damage - 30 per shot
Accuracy - 99%
Recoil - 1.5 feet
Clip Size - 19 bullets
Fire Rate - 0.05 Seconds between shots
Fire Modes - Semi Automatic / Fully Automatic

Desert Eagle
Price - $1100
Weapon Type - Pistol
Damage - 195 per shot
Accuracy - 99%
Recoil - 1.5 feet
Clip Size - 7 bullets
Fire Rate - 0.1 Seconds between shots
Fire Modes - Semi Automatic

Mac-10 .380
Price - $1100
Information Unavailable. Lua not in Public Repository.

Mac-10 .45
Price - $1700
Information Unavailable. Lua not in Public Repository.

STEYR TMP
Price - $1600
Weapon Type - Machine Pistol
Damage - 30 per shot
Accuracy - 99.2%
Recoil - 0.8 feet
Clip Size - 30 bullets
Fire Rate - 0.045 Seconds between shots
Fire Modes - Semi Automatic / Fully Automatic

Catman ☭:
Trouble In Terrorist Town

1. Concept

1a. The game has three classes: Traitor, Innocent, and Detective

1b. Despite the name, Traitors are counter terrorists, and innocents/detectives are terrorists. The name trouble in terrorist town explains this perfectly.

1c. Traitors have to kill the innocent and the detectives.

2. Weapons

2a. TTT has many weapons to offer: shotguns, deagles, rifles, and even some weapons just for traitors.

2b. ---------------

3. Maps

(this will get huge once i get a map list)

4. Winning as Traitor

4a. Traitors have to kill everyone else, they are outnumbered but a huge supply of special weapons is at their hands.

4b. Winning as traitor is not as easy as it seams. Traitors have to stay stealth or they will be found out and hunted down.

4c. Keeping stealthy means either disappear or blend in with others.
        -Disappearing is hiding in the shadows, jumping out at lone wanderers.
        -Blending in is being part of a group and backstabbing them at every corner, stealthy.

4d. Detectives are the biggest nouisance in the game for traitors. They follow dna, have special items, and unite innocent to hunt traitors down. So take them out first!

5. Winning as Innocent

5a. Innocents dont know who is a traitor or not so they may make calls and kill fellow innocents. This makes winning a lot harder.

5b. Winning has no tricks but to follow a detective and help them find and kill traitors.

5c. As an innocent you may be labeled as proven if you kill a traitor. This can be helpful because no body will pull the trigger on a bad call.

6. Winning as Detective

6a. Detectives have to use their dna scanners to hunt down traitors.

6b. Winning can be a trick, but with the right skills it is easy.

6c. When bodies are found they must be scanned and followed to the killer, this is the fastest way to find a traitor but sometimes it was a friendly fire kill.

6d. When more than one detectives are present they have the option to stick together, which can help or sometimes not.

Catman ☭:
Reserved for Zombie Survival =)

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