Support (Read Only) > Suggestions
stopping spawn killing on ZS
Travelsonic:
--- Quote from: LAZER BLADE RND on October 08, 2011, 09:41:22 AM ---don't the zombies already have some kind of immunity shield when they spawn ? Because they are covered in that red fleash material when they spawn.
--- End quote ---
If thats wen they spawn, does little consolation after they start moving.
Isn't it also true that when shot, you are immobilized for a split second, and that green fog healing only works under certain conditions - like when other zombies are around [and increases health incrementally, like every second or so]? If so, even with momentary faster speed means jack shit in cases like, for example, when its 1 z vs 8 humans, 4 against 15, and they're all camping for stronger weapons, or just for kills [after getting said weapons] since those two factors I mentioned above seem to counter any immunity we'd temporarily obtain once we've fully spawned and started moving.
YomoFox:
Spoiler (click to show/hide)
http://filesmelt.com/dl/spawnkilling.dem
wow
Travelsonic:
--- Quote from: Yomofox on October 10, 2011, 02:25:20 PM ---Spoiler (click to show/hide)
http://filesmelt.com/dl/spawnkilling.dem
wow
--- End quote ---
Not surprised at all, it's the exact same clusterfuck EVERY SINGLE TIME that map is picked, and others with similar spawn site design problems.
Shawn:
--- Quote from: Travelsonic on October 10, 2011, 03:51:06 PM ---Not surprised at all, it's the exact same clusterfuck EVERY SINGLE TIME that map is picked, and others with similar spawn site design problems.
--- End quote ---
Lol? Look at the picture carefully, You can clearly see they manged to kill 6 people in one wave... so despite spawn camping humans fail...
Deathie:
--- Quote from: Shawn on October 10, 2011, 04:11:15 PM ---Lol? Look at the picture carefully, You can clearly see they manged to kill 6 people in one wave... so despite spawn camping humans fail...
--- End quote ---
But
You don't even take into consideration of the variables like players connecting/disconnecting.
You could also say that in the time between the images, Four players disconnected, and Six connected.
Or more likely, four players were killed/died, and two zomies connected during the time between Waves 3 and 4.
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