Support (Read Only) > Suggestions
Green Shift
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Ἆxule:
1. Permanent Team Deathmatch
-The rounds go by to quickly with the other game modes because there are never enough players actually on. I played TD once and it was insanely fun, and it didn't end super quick.
2. Balanced Respawn
-Combines have like doubled respawn time compared to Rebels respawn time.
3. Perks
-Apperently there are perks for a newer version? I'm not sure what it is, but people who have played it before said it balanced the game between beginners and experts.
coolzeldad:
--- Quote from: Axule on October 02, 2011, 03:36:31 PM ---1. Permanent Team Deathmatch
-The rounds go by to quickly with the other game modes because there are never enough players actually on. I played TD once and it was insanely fun, and it didn't end super quick.
2. Balanced Respawn
-Combines have like doubled respawn time compared to Rebels respawn time.
3. Perks
-Apperently there are perks for a newer version? I'm not sure what it is, but people who have played it before said it balanced the game between beginners and experts.
--- End quote ---
1. Permanent Team Deathmatch
Not sure
2. Balanced Respawn
Not sure if that would balance or unbalance it.. depending on the team's class strengths or other internal advantages/disadvantages.
3. Perks
-Due to requests from many members I have integrated the latest versions without perks.
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