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Green Shift

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Ἆxule:
1. Permanent Team Deathmatch
     -The rounds go by to quickly with the other game modes because there are never enough players actually on. I played TD once and it was insanely fun, and it didn't end super quick.

2. Balanced Respawn
     -Combines have like doubled respawn time compared to Rebels respawn time.

3. Perks
     -Apperently there are perks for a newer version? I'm not sure what it is, but people who have played it before said it balanced the game between beginners and experts.

coolzeldad:

--- Quote from: Axule on October 02, 2011, 03:36:31 PM ---1. Permanent Team Deathmatch
     -The rounds go by to quickly with the other game modes because there are never enough players actually on. I played TD once and it was insanely fun, and it didn't end super quick.

2. Balanced Respawn
     -Combines have like doubled respawn time compared to Rebels respawn time.

3. Perks
     -Apperently there are perks for a newer version? I'm not sure what it is, but people who have played it before said it balanced the game between beginners and experts.

--- End quote ---

1. Permanent Team Deathmatch
    Not sure

2. Balanced Respawn
    Not sure if that would balance or unbalance it.. depending on the team's class strengths or other internal advantages/disadvantages.

3. Perks
     -Due to requests from many members I have integrated the latest versions without perks.

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