Support (Read Only) > Suggestions
Health Station
Rocket50:
--- Quote from: A4F| Ghost on September 05, 2011, 12:29:56 PM ---Yeah nice idea should be implemented but you should only loose 50 karma for destroying it
and about 10-20 for damaging it
--- End quote ---
-A guy with 1000 karma goes up and destroys it
-A trigger-happy derp with 1000 karma shoots him and blathers "HES A TRAITOR BECAUSE HE BROKE THE STATION!"
-The baiter's karma drops to 950
-Tripper-happy derp's karma is now 450
-Baiter: :trollface:
If you are going to implement that, make the penalty really strict
oreltal1:
i think if someone damage it he should lose 50-100 and for destroying he should lose 100-200 and if someone killed the one that destroyed it he should not lose karma for killing him even if someone gives 1 hit and others kills him they should not lose karma
A4F| Ghost:
well i suppose 100 karma would be enough anything more than that would just be stupid
since no one wants to loose 100 karma people wouldn't destroy it
Ἆxule:
--- Quote from: oreltal1 on September 06, 2011, 03:08:44 AM ---i think if someone damage it he should lose 50-100 and for destroying he should lose 100-200 and if someone killed the one that destroyed it he should not lose karma for killing him even if someone gives 1 hit and others kills him they should not lose karma
--- End quote ---
If you make it work that way, you might as well implement that into everything.
i.e. I shoot you first, but you end up killing me, and we're both inno's. Instead of originally you losing more karma, I would be the one to lose the more karma.
I don't see your idea working like you think it will.
With the Health Station, as the Detective, you should hide the Health Station, and only let those who are proven use it. If you hide it, it should last long enough, but not always.
Karma loss, I believe it should be a small amount of loss.
Me personally (even though I don't anymore) wouldn't hit the Health Station if I knew I was going to lose karma.
And for the topic of people shooting back at you for hitting the HS, that's more their fault. Even though it is Traitorous, if you're smart, you'll realise they're just trolling or very sneaky T's.
Don:
This idea would be very, very counter productive.
No one cares about losing 100 karma, and people would be able to bait others even easier.
Even without it leading to even more baiting I don't like this idea, I don't really see the problem in destroying health stations without being T. Instantly shooting people that destroy HP stations is beyond stupid.
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