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The Legend of Zelda - Link's Return

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Ἆxule:
Same thing that Snivy was talking about happened to me.
Except it closed on me after the white screen was up for a moment.

Deathie:

--- Quote from: Axule on September 04, 2011, 11:58:44 PM ---Same thing that Snivy was talking about happened to me.
Except it closed on me after the white screen was up for a moment.

--- End quote ---

It's really more of a demonstration/proof of concept. Led explained that there isn't much aside from that room.

Ἆxule:

--- Quote from: Snivy M.D. on September 05, 2011, 12:13:54 AM ---It's really more of a demonstration/proof of concept. Led explained that there isn't much aside from that room.

--- End quote ---
/facepalm

Anyways, so far it looks great!
the only thing that bothers me is not being able to move diagnol (up+left)
but idk if thats fixable or not.

ledjohnny:

--- Quote from: Axule on September 05, 2011, 12:34:51 AM ---/facepalm

Anyways, so far it looks great!
the only thing that bothers me is not being able to move diagnol (up+left)
but idk if thats fixable or not.

--- End quote ---
Yea, other were talking about the whole diagonal walking. Magic suggested using the Q key for Up+Left, E for Up+Right, then Z and C.
This is possible, I'll take a look at it later when I'm finished with my homework.

ledjohnny:
Sorry for double post, I assure you it's relevant!

Diagonal-moving has been added, thanks Axule for your input. To move diagonal use Q,E,Z, and X. Now on to enemies, then dungeon rooms.

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