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TTT - # of T's and D's

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aerobro:
The rounds take a long ass time especially when the last traitor sucks or is holding up the round.. would be nice to have an extra traitor.

coolzeldad:

--- Quote from: DoeniDon on August 29, 2011, 07:29:30 AM ---I think it should be 5 Ts with 20 players on.

--- End quote ---

That was implemented 7 hours before you posted that xD


--- Quote from: Sabb on August 29, 2011, 12:02:45 PM ---I think taking the server to 18 player slots with 2 detectives and 4 traitors would work best imo.

--- End quote ---

Could but I wanna see how this goes first

hypextreme:

--- Quote from: aerobro on August 29, 2011, 02:42:29 PM ---The rounds take a long ass time especially when the last traitor sucks or is holding up the round.. would be nice to have an extra traitor.

--- End quote ---
Why not just shorten the time when 1 T left?
The same could happen with one more T

Osme:
Im liking the 20 max with 4 t

Personally im someone who enjoys massive games with poor number odds towards my side. Me vs 20, ill do well. other way around, im mediocre.


with 20, there isnt too much spam, and long as we keep ratio the same, whats the issue.
If it wernt for the amount of small infantile children who "express" themselves too much, we could have more. or 20 and play good
:C

Travelsonic:
After playing a few dozen rounds with the changes - 20 instead of 16 slots, etc, I REALLY like it so far.  Not used to there being 5 Ts to watch my ass over when playing as I or D, but proportionally - assuming it isn't a case where they all die out quickly leaving you the last one in a large group of Is and Ds, just feels more balanced.

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