.:`=-~rANdOm~`-=:. Game Servers (Read Only) > Discussion

Just Thought I Would Point Something Out...

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Sabb:
http://forum.randomgs.com/index.php/topic,8126.msg118900.html#msg118900

Just because coolz said that the gamemode would have to be severely tweaked in order for some updates to be added as suggested, doesn't mean that people can't make a suggestion. If someone can make a really good suggestion that everyone agrees on and is possible to make, I'm pretty sure it will still be considered.
(I don't want people to get the impression that they can't make a suggestion because of that post... it can still happen I'm sure. I'm also not saying what coolz can or can't do, I don't know much of that shit, but it just seemed like that blunt lock of the thread and the message kind of came across as "don't make suggestions coolz won't add them" and I don't think that's the kind of message anyone wants to be giving.)

ursus:
Well, as long as we're in a mood of being straightforward:

Magic, stop locking threads when they don't need to be locked. Please.

» Magic «:
That was the point? ;o

Sabb:

--- Quote from: » Magic « on August 25, 2011, 04:26:33 PM ---That was the point? ;o

--- End quote ---
To stop people from making suggestions?
Am I the only one seeing something wrong with this?

Deacon:

--- Code: ------- Example TTT custom weapon

-- First some standard GMod stuff
if SERVER then
   AddCSLuaFile( "shared.lua" )
end

if CLIENT then
   SWEP.PrintName = "F2000"
   SWEP.Slot      = 2 -- add 1 to get the slot number key

   SWEP.ViewModelFOV  = 70
   SWEP.ViewModelFlip = false
end

-- Always derive from weapon_tttbase.
SWEP.Base = "weapon_tttbase"

--- Standard GMod values

SWEP.HoldType = "ar2"

SWEP.Primary.Delay       = 0.08
SWEP.Primary.Recoil      = .8
SWEP.Primary.Automatic   = true
SWEP.Primary.Damage      = 15
SWEP.Primary.Cone        = 0.015
SWEP.Primary.Ammo        = "ar2"
SWEP.Primary.ClipSize    = 30
SWEP.Primary.ClipMax     = 50
SWEP.Primary.DefaultClip = 30
SWEP.Primary.Sound       = Sound( "weapons/mw2_f2000/galil-1.wav" )

SWEP.IronSightsPos = Vector( -3.4375, -4.8219, 1.1775 )
SWEP.IronSightsAng = Vector( -1.1046, -0.1484, 0 )

SWEP.ViewModel  = "models/weapons/v_mw1_galil.mdl"
SWEP.WorldModel = "models/weapons/w_rif_famas.mdl"


--- TTT config values

-- Kind specifies the category this weapon is in. Players can only carry one of
-- each. Can be: WEAPON_... MELEE, PISTOL, HEAVY, NADE, CARRY, EQUIP1, EQUIP2 or ROLE.
-- Matching SWEP.Slot values: 0      1       2     3      4      6       7        8
SWEP.Kind = WEAPON_HEAVY

-- If AutoSpawnable is true and SWEP.Kind is not WEAPON_EQUIP1/2, then this gun can
-- be spawned as a random weapon. Of course this AK is special equipment so it won't,
-- but for the sake of example this is explicitly set to false anyway.
SWEP.AutoSpawnable = true

-- The AmmoEnt is the ammo entity that can be picked up when carrying this gun.
SWEP.AmmoEnt = "item_ammo_pistol_ttt"

-- CanBuy is a table of ROLE_* entries like ROLE_TRAITOR and ROLE_DETECTIVE. If
-- a role is in this table, those players can buy this.
SWEP.CanBuy = {  }

-- InLoadoutFor is a table of ROLE_* entries that specifies which roles should
-- receive this weapon as soon as the round starts. In this case, none.
SWEP.InLoadoutFor = nil

-- If LimitedStock is true, you can only buy one per round.
SWEP.LimitedStock = false

-- If AllowDrop is false, players can't manually drop the gun with Q
SWEP.AllowDrop = true

-- If IsSilent is true, victims will not scream upon death.
SWEP.IsSilent = false

-- If NoSights is true, the weapon won't have ironsights
SWEP.NoSights = false

-- Equipment menu information is only needed on the client
if CLIENT then
   -- Path to the icon material
   SWEP.Icon = "VGUI/ttt/icon_myserver_ak47"

   -- Text shown in the equip menu
   SWEP.EquipMenuData = {
      type = "Weapon",
      desc = "Example custom weapon."
   };
end

-- Tell the server that it should download our icon to clients.
if SERVER then
   -- It's important to give your icon a unique name. GMod does NOT check for
   -- file differences, it only looks at the name. This means that if you have
   -- an icon_ak47, and another server also has one, then players might see the
   -- other server's dumb icon. Avoid this by using a unique name.
   resource.AddFile("materials/VGUI/ttt/icon_myserver_ak47.vmt")
end


--- End code ---


This relies on a model I got from the toybox. I could always zip them up.


This is easy to write, and it makes a weapon which relies on weapon_tttbase.
If we make the weapons with different qualities but still balanced (in which I could help, with community influence), then it would be simple to implement and upkeep.

The appeal is that it would be something rare to find these new weapons, since the only way for them to spawn would be if they are enabled in random spawning entities, and then it would have to win from all the other guns. That would make it fun to find one, even if they are lesser guns than the ttt default weapons.

We talked with coolz about this: hes gonna do a bit of research and get back to us.


EDIT: Also, to add the weapon to the game you would put it in garrysmod/garrysmod/gamemodes/terrortown/entities/weapons

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