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New weapons for TTT

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Сєşάя:

--- Quote from: Deacon on August 27, 2011, 05:08:03 PM ---Thanks to Smasters, the pump shotgun works.

All weapons but the M14 are CS:S.
Coolz has told me that its ok to do a few custom models cause fastdl works great.

--- End quote ---

New guns different from CS:S could be good. Don't put all swep, but take 2 or 3 guns. The cool link for some guns is http://www.garrysmod.org/downloads/?a=view&id=120698

Deacon:

--- Quote from: Programmer César on August 27, 2011, 05:14:09 PM ---New guns different from CS:S could be good. Don't put all swep, but take 2 or 3 guns. The cool link for some guns is http://www.garrysmod.org/downloads/?a=view&id=120698

--- End quote ---

You keep posting this link but you don't tell me WHAT ONES YOU WANT lol. I am trying to keep the game balanced as I can so keep that in mind.

Also, speaking of balance;


The spread difference and buckshot difference between the m3(pumpshotty) and the xm1014 ("shotgun")
The m3 does a bit more damage with a tradeoff of less headshot multiplier (should still be lethal), less accuracy, and slower firing time

Сєşάя:
The guns is a entity or weapon?

Deacon:

--- Quote from: Programmer César on August 27, 2011, 05:50:21 PM ---The guns is a entity or weapon?

--- End quote ---

weapons. simple scripts determine the models of the weapon, and ttt does the rest. so all i really need are the v_models and w_models of each gun to be used

Сєşάя:
I cant put the images, but find by the link http://www.garrysmod.org/downloads/?a=view&id=120698 (again):

AK-47
Barret
M4
MP5

Only that  :)

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