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Official Server rules discussion thread

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memo3300:

--- Quote from: Travelsonic on December 17, 2011, 02:43:29 PM ---IMO:

- Rules regarding dragging a game on in TTT shouldn't be limited to taters, but to everyone - sometimes its not the taters holding up a game per-se, and everybody, regardless of team, is capable of holding a game up

- ZS needs a rule regarding holing up the game.  At the moment I'm writing this we are stuck in zs_youareavirusinsidejoe - only one human left, went from 17 to 20 to now 19 zombies, and it has been 6 waves where we are unable to kill the human, due to map design, and the game is just dragging on.  ~_~

--- End quote ---

I don't find it fair that you could get kicked or zombified or something like that for actually trying to archive the goal of the game.


Maybe add something like to be able for zombies to cast a vote to forfeit?

Travelsonic:

--- Quote from: memo3300 on December 17, 2011, 06:45:17 PM ---I don't find it fair that you could get kicked or zombified or something like that for actually trying to archive the goal of the game.


Maybe add something like to be able for zombies to cast a vote to forfeit?

--- End quote ---

It sounds like a great idea.  I mean, on one hand, ZS REALLY is a survival game, but OTOH if it is only wave 3 - and only 1 human is left, and map design makes it extremely difficult to deal with killing said human, who'd want to wait 7 more waves?  That would allow rounds to end faster without completely throwing out the survival aspect.

memo3300:

--- Quote from: Travelsonic on December 17, 2011, 06:56:24 PM ---It sounds like a great idea.  I mean, on one hand, ZS REALLY is a survival game, but OTOH if it is only wave 3 - and only 1 human is left, and map design makes it extremely difficult to deal with killing said human, who'd want to wait 7 more waves?  That would allow rounds to end faster without completely throwing out the survival aspect.

--- End quote ---

the alive human would want to stay alive and get as many kills as he can, being hard but not impossbile to get him.



If a map in someway got a place where it is impossible to get killed, then it would be a map fail, and if it wasn't intended by the map creator, it would be a glitch.


Prox:

--- Quote from: Travelsonic on December 17, 2011, 06:56:24 PM ---It sounds like a great idea.  I mean, on one hand, ZS REALLY is a survival game, but OTOH if it is only wave 3 - and only 1 human is left, and map design makes it extremely difficult to deal with killing said human, who'd want to wait 7 more waves? 

--- End quote ---
Then the map should be removed in that case.


*Added 1 new rule on TTT*

15. Holding up the round on purpose is not allowed

Travelsonic:

--- Quote from: Prox on December 18, 2011, 04:25:44 AM ---Then the map should be removed in that case.

--- End quote ---

But until that happens, then what?  I like, as I said before, the idea of zombie forfeit that memo suggested - and I like it because it addresses it fairly IMO - humans can survive, and if it gets out of hand the zombies can collectively give up [still giving said human victory without having it needlessly drag on].
 

--- Quote from: Prox on December 18, 2011, 04:25:44 AM ---*Added 1 new rule on TTT*

15. Holding up the round on purpose is not allowed

--- End quote ---
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