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Official Server rules discussion thread
Shawn:
--- Quote from: Travelsonic on December 06, 2011, 11:51:22 AM ---The thing about the rule on page 1 of this thread, is that it doesn't seem to, to me anyways, distinguish between base / personal spawn camping, and global spawncamping.
--- End quote ---
EDIT READ WRONG
I Agree but some people disagree with me and feel world spawn is acceptable.
Prox:
--- Quote from: Travelsonic on December 06, 2011, 11:51:22 AM ---The thing about the rule on page 1 of this thread, is that it doesn't seem to, to me anyways, distinguish between base / personal spawn camping, and global spawncamping.
Base/personal spawn camping I have far less of a problem with [given the mobility of said points] than global spawnpoints.
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Global spawn points are spread across and there is 5 second spawn protection so I do not think that it should be against the rules.
Shawn:
--- Quote from: Prox on December 06, 2011, 12:00:35 PM ---so I do not think that it should be against the rules.
--- End quote ---
You may not but others do, some people just keep a sniper on world spawns and wait for others to spawn and theres not a dam thing they can do...
This is why i dont play SH anymore becuase as soon as i spawn i keep getting killed.
Deacon:
Camping Global Spawns by means of entrapment or blocking: NOT Allowed.
There's my 2 cents.
Travelsonic:
--- Quote from: Prox on December 06, 2011, 12:00:35 PM ---Global spawn points are spread across and there is 5 second spawn protection so I do not think that it should be against the rules.
--- End quote ---
Spread across, but the algorithm that determines where you spawn isn't rocket science to figure out by simple observation.
That and people still snipe at the spawn from before to right after the protection wears off, which means you could be running on a map where a spawnpoint is a decent enough distance away from any cade-able areas [relative to the protection time] where you can be running, not shooting, wears off, boom dead. Unlike those who stand a the spawn, you can't just gun them down right then and there [well, exception being if you are being camped by a LOT of people on a team standing around a global spawnpoint]. In which case, I think protection time calculation should be a bit more complicated -> make it map dependent sorta -> the distance from certain types of locations is calculated into the number of seconds you are invincible, no less than 4, no more than 10, or something ALONG those lines.
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