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how to make things wave based or timed for zombie survival maps

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coolzeldad:
ORIGINAL THREAD BY Majoras mask

if anyone here wants to know how to make things wave based without the new version of zombie survival here joo go.

lets make a door open at the end of wave 1 shall we?

first make a door and turn off all the the flags but toggle and name it. then make an entity "logic_auto" and on the outputs use

OnMapSpawn>"doorname"open> after a delay of 210 seconds.              now to make it feel a bit better we can add a sound and do this...

OnMapSpawn>"soundname">playsound>with a delay of 210 seconds.           you can do much more with logic auto but that's just a way to use it


that might not of helped you out that much but this will give you all the numbers you will need if you are trying to make something wave based.


--- Code: ----- Initial length for wave 1.
WAVEONE_LENGTH = 120

-- Add this many seconds for each additional wave.
WAVE_TIMEADD = 5
-- How long 'wave 0' should last in seconds. This is the time you should give for new players to join and get ready.
WAVEZERO_LENGTH = 90

-- Time humans have between waves to do stuff without NEW zombies spawning. Any dead zombies will be in spectator view and any living ones will still be living.
WAVE_INTERMISSION_LENGTH = 45
--- End code ---

Seb:
But what if we want something to repeat every wave? In these maps I'm planning (you see, they're my current high school and my former middle school) I want the bell to ring for five seconds every time it's five seconds until the next wave.

SMasters:

--- Quote from: Seb on October 09, 2010, 05:34:46 PM ---But what if we want something to repeat every wave? In these maps I'm planning (you see, they're my current high school and my former middle school) I want the bell to ring for five seconds every time it's five seconds until the next wave.

--- End quote ---
look up logic timer

Peetah:
Can we add like phases on top of this?
Like after each wave the survivors travel to a different spot. And get to the end to escape and win.

Jman:

--- Quote from: Peetah on October 09, 2010, 05:50:43 PM ---Can we add like phases on top of this?
Like after each wave the survivors travel to a different spot. And get to the end to escape and win.


--- End quote ---

zombie escape. i like that idea.

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