Technology (Read Only) > Mapping
zs_holdout *new map*
TehHank:
hello everybody! i have mapped for 2 years and decided to create this map:
http://www.garrysmod.org/downloads/?a=view&id=124057
zs_holdout is in the middle of the city where survivors are trying to survive in a abandoned shelter. Sadly its also near an old indian burial ground and zombies come from the ground.
There is a medical bay (containing 3 health stations and assortment of medkits and vials) and an armoury (with some weapons and crates for shotgun and SMG) but only unlocks at the end of wave 3. but there is also basic medical station and pistol supply crate in the main buidling. Interesting enough i've also placed some vents in the medical bay and armoury which in fact zombies come through the teleport in the zombie spawn (note also unlocks after wave 3) to stop camping. there are many props to cade with and i don't think the humans have to much of an advantage ;)
*note this map is still in beta. more will be added including pit traps, more teleports and secrets :trollface: *
IMAGES:
The holdout
http://img31.imageshack.us/img31/6362/hl22011080618595262.png
closeup of the holdout
http://img402.imageshack.us/img402/1488/hl22011080619000558.png
Medbay and armoury
http://img820.imageshack.us/img820/2069/hl22011080619002040.png
Ask me for suggestions and if you wish to balance the humans if you think they have a high advantage.
Thank you for reading ^-^
Bullet Freeman:
Awesome!
dannyoboy007:
Sounds like a good idea, but 3 hp stations is too many imo. Also, i'm dreading the sounds of the armory because it sounds overpowered, and i can only help but think of it to be similar to the armory on Checkpoint where there is about 15 noob kleiners running at the door. But the rest sounds good :P
TehHank:
NOTE: the weapons are concealed behind glass which must be broken and the vents are directed above them so...
Diagram:
# :zombie: :bombosmedallion:
:D I :bow:
:D=noob
I=Glass
:bow:=weapon
#=breakable vent
:zombie:=derp
:bombosmedallion:=teleport for zombies to get in vent (entrance at spawn)
blαh2355:
--- Quote from: TehHank on August 07, 2011, 11:20:22 AM ---NOTE: the weapons are concealed behind glass which must be broken and the vents are directed above them so...
Diagram:
# :zombie: :bombosmedallion:
:D I :bow:
:D=noob
I=Glass
:bow:=weapon
#=breakable vent
:zombie:=derp
:bombosmedallion:=teleport for zombies to get in vent (entrance at spawn)
--- End quote ---
So pretty much, if you break the glass, zombies come in? Cool, but still... kids and noobs are gonna raid the weapons and gtfo like crazy.
Navigation
[0] Message Index
[#] Next page
Go to full version