Technology (Read Only) > Mapping

Axule's first map [ttt_trenches]

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Ἆxule:

--- Quote from: Sabb on July 22, 2011, 09:37:24 PM ---Looks cool.
Do you plan to keep it that texture though?
Maybe something that looks more like dirt or sand would be cool. Maybe even stone or something.
Adding some small displacements and stuff would make it look awesome too.

--- End quote ---

For right now I'm only using the textures to remind me what they'll be and such, though I plan on keeping the mud/dirt texture for the floor.
Once I finish making the walls, I'm gonna start making them look like actual rocks with displacement.

Sabb:

--- Quote from: Axule on July 22, 2011, 09:45:06 PM ---For right now I'm only using the textures to remind me what they'll be and such, though I plan on keeping the mud/dirt texture for the floor.
Once I finish making the walls, I'm gonna start making them look like actual rocks with displacement.

--- End quote ---
Ah alright cool.

Mehis:
Is this going to be realistic map? You should totally make those ugly boxes more like circle, atleast make the edges little bit more round like. If understood what your actually mapping...

Like this:

Spoiler (click to show/hide)

Ἆxule:

--- Quote from: Mehis on July 23, 2011, 02:36:09 AM ---Is this going to be realistic map? You should totally make those ugly boxes more like circle, atleast make the edges little bit more round like. If understood what your actually mapping...

Like this:

Spoiler (click to show/hide)
--- End quote ---

I know what you're saying. I don't know if I can make them super curvy like that, but after I find the reight textures for these, I'm going to use displacement to make it all look realistic.
Could I make displacement do that for me?

Also, should I start using displacement at the end or does it matter?

Mehis:

--- Quote from: Axule on July 23, 2011, 02:38:43 AM ---I know what you're saying. I don't know if I can make them super curvy like that, but after I find the reight textures for these, I'm going to use displacement to make it all look realistic.
Could I make displacement do that for me?

Also, should I start using displacement at the end or does it matter?

--- End quote ---

Well, if the displacements are the ground then yes, but if you are going to make like floating island kinda thing, which i meant with my picture, then you can't really use displacements. Displacements can be really only simple square brushes

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