Technology (Read Only) > Mapping

Seashore is done! Link in description

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Cable:
Looks nice so farm, But it looks like some of your textures are a bit stretched.

Supertoaster:
Looks nice, may I recommend lighting that gives the illusion of a sunset on the beach? And some dead bodies/debris floating in the water would be good for effect.

Ethosaur:

--- Quote from: Supertoaster on July 12, 2011, 07:00:27 PM ---Looks nice, may I recommend lighting that gives the illusion of a sunset on the beach? And some dead bodies/debris floating in the water would be good for effect.

--- End quote ---
Debris i think i can do but what Ive heard so far is that corpses/ragdolls cant be in Zs because it lags allot :I
Now i added debris as you may see

Ethosaur:
So here is my progress so far (including some ideas from others ^^)

This is were the zombies spawn.-. They have a protected spawn with many metal panels that prevent spawn camping from long distances..


The boat house now has barricades and lots props to make more shelter


Added a 3d skybox and some other things aswell.. (Water does look kinda strange.. :P Should i maybe change texture?)


Other things: The map now has props and lights and cubemaps.. The rooms are almost done in the house and whatever more has to be fixed will be soon! Please tell me feedback!

Mehis:
Looks pretty nice.

You could just make it like, 1 whole cliff. It kinda looks ugly that way and stretch it Y axis not X.
So just make the cliffs 1 whole cliff and stretch it downwards.

And that boathouse.
It's too hard to defend it. I think.
You could make moveable doors to it with phys_ballsocket and some planks behind it.

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