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Show steamID when Join server

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YomoFox:
In wirebuild,  too many assholes like spamming and crash/lagging server.
Many time I have proof (screenshot) but I don't have SteamID.
Becase i type "status" in console, but Server crashed/lagging so no response, can't get...

Idea is Show steamID in chat when join.

Like.

Player Minge has Join the game.
Minge (Country: Minge world, STEAM:0:0:1337)

Why not console:
if Too much error in console, log clear'd -,-

ursus:
show it when they disconnect, that way if someone minges and leaves there's no risk of having lost it in console logs

Frank:

--- Quote from: gamefreak one seven one on July 09, 2011, 01:53:25 PM ---show it when they disconnect, that way if someone minges and leaves there's no risk of having lost it in console logs

--- End quote ---
>crash

what the fuck you talking about, man?

ursus:

--- Quote from: Boring on July 09, 2011, 01:58:52 PM --->crash

what the fuck you talking about, man?

--- End quote ---

Well shit fine

I was referring to

>hacker joins ttt, aimbots everyone, leaves, don't have time to type status

Let's just have the server display the steamid when they join and leave in both console and chat.

bipolardiz:
Spoiler (click to show/hide)function FirstSpawn( ply )
    PrintMessage( HUD_PRINTTALK, ply:Nick().. " joined, his SteamID is: " ..ply:SteamID() )
end
 
hook.Add( "PlayerInitialSpawn", "playerInitialSpawn", FirstSpawn )

function PlayerDisconnect( ply )
    PrintMessage( HUD_PRINTTALK, ply:Nick().. " has disconnected, his SteamID is: " ..ply:SteamID() )
end
 
hook.Add( "PlayerDisconnected", "playerDisconnected", PlayerDisconnect )
All it does is when player connects shows the message with steam id and the same when they disconnect. Obviously its a server file and not for client use.

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