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Travelsonic:

--- Quote from: Cake Face on June 22, 2011, 09:13:34 PM ---Garry was the one who added in compatibility for Mac I think. And since he breaks something important every update, it's no surprise that something for Mac has screwed up.

--- End quote ---

Indeed.

Though through all of the update issues for GMod, I'm left wondering how he manages to fuck something up every time he updates it.

Cake Faice:

--- Quote from: Travelsonic on June 22, 2011, 10:41:23 PM ---Indeed.

Though through all of the update issues for GMod, I'm left wondering how he manages to fuck something up every time he updates it.

--- End quote ---

And it's funny, because it's usually a small, lua vector code thing that when changed, it happens to fuck up a whole swep pack/tool/game start-up session.

Travelsonic:

--- Quote from: Cake Face on June 23, 2011, 09:50:44 AM ---And it's funny, because it's usually a small, lua vector code thing that when changed, it happens to fuck up a whole swep pack/tool/game start-up session.

--- End quote ---

I wouldn't be surprised if he fell victim to the issue of making code, functions, et cetera dependent on other functions/code in such a way where a small change fucks it all up.  There is a term for that I learned in one of my CompSci courses that slips my mind, but definitely something you'd want to avoid in favor of code designed to be as modular as possible.

[I am speculating, but from what you described, that sounds like one //possibility// as to why the cascade of issues occurs]

» Magic «:
When you change one thing, another seems to break itself somehow

It's just the way coding works

>.<

Travelsonic:

--- Quote from: » Magic « on June 23, 2011, 11:48:47 AM ---When you change one thing, another seems to break itself somehow

It's just the way coding works

>.<

--- End quote ---

Code is not modular enough, or overly dependent on other functions remaining unchanged. 

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