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"Could not CRC map" [insert map name here]
Travelsonic:
--- Quote from: Cake Face on June 22, 2011, 09:13:34 PM ---Garry was the one who added in compatibility for Mac I think. And since he breaks something important every update, it's no surprise that something for Mac has screwed up.
--- End quote ---
Indeed.
Though through all of the update issues for GMod, I'm left wondering how he manages to fuck something up every time he updates it.
Cake Faice:
--- Quote from: Travelsonic on June 22, 2011, 10:41:23 PM ---Indeed.
Though through all of the update issues for GMod, I'm left wondering how he manages to fuck something up every time he updates it.
--- End quote ---
And it's funny, because it's usually a small, lua vector code thing that when changed, it happens to fuck up a whole swep pack/tool/game start-up session.
Travelsonic:
--- Quote from: Cake Face on June 23, 2011, 09:50:44 AM ---And it's funny, because it's usually a small, lua vector code thing that when changed, it happens to fuck up a whole swep pack/tool/game start-up session.
--- End quote ---
I wouldn't be surprised if he fell victim to the issue of making code, functions, et cetera dependent on other functions/code in such a way where a small change fucks it all up. There is a term for that I learned in one of my CompSci courses that slips my mind, but definitely something you'd want to avoid in favor of code designed to be as modular as possible.
[I am speculating, but from what you described, that sounds like one //possibility// as to why the cascade of issues occurs]
» Magic «:
When you change one thing, another seems to break itself somehow
It's just the way coding works
>.<
Travelsonic:
--- Quote from: » Magic « on June 23, 2011, 11:48:47 AM ---When you change one thing, another seems to break itself somehow
It's just the way coding works
>.<
--- End quote ---
Code is not modular enough, or overly dependent on other functions remaining unchanged.
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