Technology (Read Only) > Mapping
zs_cityscape_v1
Xexxar:
--- Quote from: memo3300 on June 13, 2011, 08:41:50 PM ---add a shelter at the corner with no things ( counting down the screenshots, the fith one)
also would be really nice a basement under the big building that got a long underground hallway to this shelter.
--- End quote ---
Makes sense for zs, but I want to keep this as realistic as possible. I may to something like that as a fallout shelter for one of the houses. I filled up that corner with trailer crates. It looks good and fills that spot up.
The concept of the map is move around while going from shelter to shelter. If you act as a team this map is really fun because in right in front of the church where the zombies spawn is the hospital, the only place to heal. But this place is impossible to cade. (Tons of enterances and very few excape roots, all static props that dont move.) So you will want to move from building to building, every wave end stop by the hospital and move to the next building. Because the map is large you can change your location on the zombies helping you alot. Smart zombies will follow you with noclip, but this is gmod so no one is smart.
Early Pictures of the Church
Xexxar:
Why no one comment on it.
Seb:
Would be nice if you could go inside. Sorry if I'm requesting too much, looks great for your first map.
Xexxar:
There you go.
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