Technology (Read Only) > Mapping
Can anyone provide a list of Zs weapons? Like weapon_hammer?
Xexxar:
What engine do we prefer?
You do realize all these engines are the same, it just has different textures available, you can actually get them all together if you wanted too.
As for the weapons,
weapon_zs_obvsname
ie peashooter, boomstick, reaper, the name in the " 'hi ' " quotes.
As for melee
weapon_zs_Whatever it is.
As for barracade kit and hammer
weapon_zs_baracadekit
weapon_zs_hammer
Not telling you grenades.
:ninja:
Btw maps that spawn you the baracade kit are op for humans. Usually anyway...
Cable:
Copied from a lua
--- Code: ----- Weapon sets that humans randomly start with.
GM.STARTLOADOUTS[1] = {"weapon_zs_battleaxe", "weapon_zs_swissarmyknife"}
GM.STARTLOADOUTS[2] = {"weapon_zs_owens", "weapon_zs_swissarmyknife"}
GM.STARTLOADOUTS[3] = {"weapon_zs_owens", "weapon_zs_plank"}
GM.STARTLOADOUTS[4] = {"weapon_zs_peashooter", "weapon_zs_axe"}
GM.STARTLOADOUTS[5] = {"weapon_zs_battleaxe", "weapon_zs_plank"}
GM.STARTLOADOUTS[6] = {"weapon_zs_peashooter", "weapon_zs_sledgehammer"}
GM.STARTLOADOUTS[7] = {"weapon_zs_peashooter", "weapon_zs_hammer"}
GM.STARTLOADOUTS[8] = {"weapon_zs_battleaxe", "weapon_zs_hammer"}
GM.STARTLOADOUTS[9] = {"weapon_zs_battleaxe", "weapon_zs_axe"}
GM.STARTLOADOUTS[10] = {"weapon_zs_owens", "weapon_zs_hammer"}
GM.STARTLOADOUTS[11] = {"weapon_zs_peashooter", "weapon_zs_shovel"}
GM.STARTLOADOUTS[12] = {"weapon_zs_owens", "weapon_zs_axe"}
GM.STARTLOADOUTS[13] = {"weapon_zs_peashooter", "weapon_zs_swissarmyknife"}
GM.STARTLOADOUTS[14] = {"weapon_zs_battleaxe", "weapon_zs_fryingpan"}
OTHERS
GM.Rewards[5] = {"weapon_zs_deagle", "weapon_zs_glock3", "weapon_zs_magnum"}
GM.Rewards[10] = {"_Heal", "_Heal", "_Shell"}
GM.Rewards[15] = {"weapon_zs_uzi", "weapon_zs_smg", "weapon_zs_bulletstorm", "weapon_zs_reaper"}
GM.Rewards[20] = {"weapon_zs_barricadekit", "weapon_zs_grenade"}
GM.Rewards[25] = {"weapon_zs_sweepershotgun", "weapon_zs_boomstick", "weapon_zs_annabelle"}
GM.Rewards[35] = {"weapon_zs_slugrifle", "weapon_zs_crossbow", "weapon_zs_m4", "weapon_zs_inferno"}
GM.Rewards[45] = {"_Regeneration", "_Heal"}
--- End code ---
» Magic «:
--- Quote from: Cable on June 12, 2011, 09:34:36 PM ---Copied from a lua
--- Code: ----- Weapon sets that humans randomly start with.
GM.STARTLOADOUTS[1] = {"weapon_zs_battleaxe", "weapon_zs_swissarmyknife"}
GM.STARTLOADOUTS[2] = {"weapon_zs_owens", "weapon_zs_swissarmyknife"}
GM.STARTLOADOUTS[3] = {"weapon_zs_owens", "weapon_zs_plank"}
GM.STARTLOADOUTS[4] = {"weapon_zs_peashooter", "weapon_zs_axe"}
GM.STARTLOADOUTS[5] = {"weapon_zs_battleaxe", "weapon_zs_plank"}
GM.STARTLOADOUTS[6] = {"weapon_zs_peashooter", "weapon_zs_sledgehammer"}
GM.STARTLOADOUTS[7] = {"weapon_zs_peashooter", "weapon_zs_hammer"}
GM.STARTLOADOUTS[8] = {"weapon_zs_battleaxe", "weapon_zs_hammer"}
GM.STARTLOADOUTS[9] = {"weapon_zs_battleaxe", "weapon_zs_axe"}
GM.STARTLOADOUTS[10] = {"weapon_zs_owens", "weapon_zs_hammer"}
GM.STARTLOADOUTS[11] = {"weapon_zs_peashooter", "weapon_zs_shovel"}
GM.STARTLOADOUTS[12] = {"weapon_zs_owens", "weapon_zs_axe"}
GM.STARTLOADOUTS[13] = {"weapon_zs_peashooter", "weapon_zs_swissarmyknife"}
GM.STARTLOADOUTS[14] = {"weapon_zs_battleaxe", "weapon_zs_fryingpan"}
OTHERS
GM.Rewards[5] = {"weapon_zs_deagle", "weapon_zs_glock3", "weapon_zs_magnum"}
GM.Rewards[10] = {"_Heal", "_Heal", "_Shell"}
GM.Rewards[15] = {"weapon_zs_uzi", "weapon_zs_smg", "weapon_zs_bulletstorm", "weapon_zs_reaper"}
GM.Rewards[20] = {"weapon_zs_barricadekit", "weapon_zs_grenade"}
GM.Rewards[25] = {"weapon_zs_sweepershotgun", "weapon_zs_boomstick", "weapon_zs_annabelle"}
GM.Rewards[35] = {"weapon_zs_slugrifle", "weapon_zs_crossbow", "weapon_zs_m4", "weapon_zs_inferno"}
GM.Rewards[45] = {"_Regeneration", "_Heal"}
--- End code ---
--- End quote ---
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