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Strange issue with Unreal 3 Engine games
Deathie:
Right, so any unreal engine game (Mirror's Edge, Mass Effect, Borderlands) have this weird issue with resolutions.
I can run ANY of them at 600x800, max settings, and still get 40-50FPS
But the second I up it to 1024x768, LOWEST settings, it drops to a slideshow of 2-5FPS.
No clue why it would do this, if anyone's had experience with U3 who might know the problem, I'll take the support.
» Magic «:
go up to the next resolution, you might be running out of VRAM?
Deathie:
--- Quote from: » Magic « on May 16, 2011, 12:23:21 PM ---go up to the next resolution, you might be running out of VRAM?
--- End quote ---
It allocated about a GB and a half of my DDR3 ram to the GPU.
Not sure if that's the same, but yeah :L
» Magic «:
--- Quote from: Snivy M.D. on May 16, 2011, 12:31:26 PM ---It allocated about a GB and a half of my DDR3 ram to the GPU.
Not sure if that's the same, but yeah :L
--- End quote ---
GPU specs
for 70fps max on 800x600, it wouldn't have 1.5gb of vram...
Deathie:
--- Quote from: » Magic « on May 16, 2011, 01:49:17 PM ---GPU specs
for 70fps max on 800x600, it wouldn't have 1.5gb of vram...
--- End quote ---
I told you, it's shitty integrated card.
It's a "Mobile Intel(R) 4 Series Express Chipset Family", but also known as a GMA 4500.
Approx total memory: 1580MB
According to dxdiag.
What I don't know is why I can run everything on max, then just have it dip below 5FPS whenever I up the reso a knotch, even if I lower everything.
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