.:`=-~rANdOm~`-=:. Game Servers (Read Only) > Projects
[Nope.avi]New potential TTT weapon pack[FAILURE]
Cake Faice:
dun dun dun dunnnnnnnnnnnn. Coolz said nope. Sorry guyz, no ttt upgrade pack.
Before you fags go "BAAAAAAAAAW THIS WILL UNBALANCE TEH GAME! REMOVEET NAO!". You're an idiot for saying that. Im pretty sure we can use some new stuff in TTT. I know how to balance correctly. I mean, look at TF2. They added all those new weapons and that game is still #1 when it comes to balancing. And with new TTT tools thats released, I could easily put these weapons on our favorite/mostly played maps.
I finally fixed the whole custom model/swep scenario down. Custom modeled weapons should be able to work. Here are the potential weapons THAT ARE STILL BEING DECIDED WITHER OR NOT TO ADD.
Slugger Round shotgun
CSS default m3 model
2-3 bullets per shell
A hella high damage rate
Semi-Accurate
Longer reloading/Pump firing.
1 shell
Detective's Side-arm
Custom M9 Beretta skin
Medium-Low Damage
18 rounds
low firing rate
accurate
Palisation's AK47
CSS default AK-47 Model
Medium firing rate (Same as real life AK's)
Not very accurate
TTT M16 type damage
30 Rounds a clip
And those are just 3 so far. But right now before I begin any work, I'd really like to get coolz's approval for the pack this time unlike the last time I tried to make a TTT weapon pack out of the blue's. I think our server can use some custom items like you would find on other TTT's like nox server's. Im not stupid enough to add in any suicide bombs or what not.
I have a basic lua understanding here. What I am TRYING to aim for. If I cant do these, then i'd gladly welcome someone else who can.
Traitors Gloves
Leaves no DNA trace behind.
Detective's Blood Hound
Trace's foot prints that lead up to 10-20ft traveled.
So yeah, If coolz doesnt want any weapons. Then thats fine by me. Just thought we can add something to bring the ttt server up a notch.
Mr. Franklin:
Awesome! lets hope they are added....! O0
ursus:
I came when I heard the gloves idea. Although tbh, I don't think the detective's sidearm would make a difference. Remember, most of the time detectives will only have 1 cred unless they kill a traitor themselves. It needs to be something REALLY worth their while.
Cake Faice:
--- Quote from: gamefreak171 on September 04, 2010, 04:13:54 PM ---I came when I heard the gloves idea. Although tbh, I don't think the detective's sidearm would make a difference. Remember, most of the time detectives will only have 1 cred unless they kill a traitor themselves. It needs to be something REALLY worth their while.
--- End quote ---
Yea, your right. But we do need another weapon to compete with the umfail-45. Or not, TTT goes on wut you need the most.
ursus:
My idea: Make an autosniper like the GS3G1 in CSS. I really don't think it would unbalance it, because I've been on servers with auto-shotguns as detective weapons and it wasn't TOO unbalanced.
That's just mah opinion though.
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