.:`=-~rANdOm~`-=:. Game Servers (Read Only) > Discussion
Portal 2 Countdown
» Magic «:
--- Quote from: Devie ♥ on April 20, 2011, 11:54:25 AM ---fucking minic yelled at meh cuz I said GLaDOS wakes up as he was playing it last night and we wuz on teamcock, and he's liek WTF DUDE!
im like NO ITS NOT THAT BIG DEAL ITS IN TEH PREVIEWS AND STUFF!
and he's like nu i DUN WATCH previews and trailers and shit just for that purpose !
so i got in trouble wif minix D:
--- End quote ---
pwnt
Dale Feles:
--- Quote from: jimonions on April 19, 2011, 09:26:37 PM ---most chambers took a matter of minutes to complete but I was stuck on that one for over 30min. I don't know maybe it was because I was tired, it was midnight.
Anyway I finished the game and I have to say its the best game ever.
The story was believable and flowed seamlessly amongst a big variety of settings and happenings.
The ingame ambient music was good. I thought it was neat how those little things emitted music when triggered.
I was kinda surprised how the companion cube was introduced near the start but didn't appear later on.
The level design was amazing both visually and architecturally.
One thing that bothered me was the l4d style hud showup. Like press this button or press space etc. The icon is flat and boring.
I wish there were more developers like valve. The market is being overrun by cod / crysis rip offs.
On a side note I hope they at least update the main engine with something.
I'm not sure if portal2 had bigger map sizes because it would be insane to play on flatgrass doubled the size or gm_city x2.
Portal 2 also had fixed parallax occlusion mapping giving textures a 3d look. when your walking out of the elevator into the corridor look at the broken wall to your right or left. Its actually just a 2d surface. Utilizing this would greatly increase quality on any texture with bump maps.
It looks like portal 2 only used dynamic lights. If they completely got rid of lightmaps but still managed light bounce, ambience, and hdr then it would be a godsend.
Must look at portal 2 sdk.
--- End quote ---
Cod is a rip off of other games...
Depending on which Cod of course...
jimonions:
cod was originally derived from medal of honor which was a dam good game back then. Allied Assault was the first fps I played.
a group of devs from moh did not like the direction they were taking with the game as the protagonist being the awesome hero all the time.
They preferred a more helpless soldier in the heat of war point of view.
They succeeded with their first cod game but the others seem to just take the same stance as moh now.
You could mass produce cod games, which in my opinion is exactly what they are doing now.
Dale Feles:
--- Quote from: jimonions on April 20, 2011, 05:50:39 PM ---cod was originally derived from medal of honor which was a dam good game back then. Allied Assault was the first fps I played.
a group of devs from moh did not like the direction they were taking with the game as the protagonist being the awesome hero all the time.
They preferred a more helpless soldier in the heat of war point of view.
They succeeded with their first cod game but the others seem to just take the same stance as moh now.
You could mass produce cod games, which in my opinion is exactly what they are doing now.
--- End quote ---
This. They won't stop releasing new Cod's. IMO, Cod2 was my favorite, and still have it. As Jim said, your more like a helpless soldier and not ''mister super hero''. I'd wish they make more games like Cod 1 and 2.
Deacon:
i like operation flashpoint.
Navigation
[0] Message Index
[#] Next page
[*] Previous page
Go to full version