Support (Read Only) > Suggestions
Can we nerf the ZS fall damage/prop damage?
Prox:
As I have already said in previous threads about this, I think that the fall damage is good as it is.
Now about the prop damage...
I'm not sure but I think it is gmod physics glitch because same things happen in TTT and wirebuild
except you don't die instantly because the fall damage is different then in ZS.
The reason why this prop glitch usually happens in ZS is probably because it lags more then TTT and there are
much more different props.
IzzettIzam:
Change the ZS fall damage like in Noxious.Spoiler (click to show/hide)Get the code and put it in the server. PROBLEM SOLVED
Seb:
--- Quote from: Prox on March 28, 2011, 01:39:26 AM ---As I have already said in previous threads about this, I think that the fall damage is good as it is.
Now about the prop damage...
I'm not sure but I think it is gmod physics glitch because same things happen in TTT and wirebuild
except you don't die instantly because the fall damage is different then in ZS.
The reason why this prop glitch usually happens in ZS is probably because it lags more then TTT and there are
much more different props.
--- End quote ---
How is the fall damage good as it is?
Prox:
Well I haven't really had any problems with it.
And in some maps this is very convenient for the zombies since 50% of the time
zombies just rage quit at the start (at certain maps). Fall damage gives them some advantages, besides there isn't really much maps when you can get killed by that.
Travelsonic:
--- Quote from: Prox on March 28, 2011, 09:23:23 AM ---Well I haven't really had any problems with it.
And in some maps this is very convenient for the zombies since 50% of the time
zombies just rage quit at the start (at certain maps). Fall damage gives them some advantages, besides there isn't really much maps when you can get killed by that.
--- End quote ---
Aeolus [I know I butchered the name there] is one map where fall damage can be a bitch, IMO of course.
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