Support (Read Only) > Suggestions
The ZS ammo regen system...
kruel kramer:
--- Quote from: Cake Face on February 27, 2011, 09:51:16 PM ---Instead of having the basic 10/30/8 ammo increments, wouldn't it be better if the ammo regenerated based on the gun?
As in, 1 clip per minute. I'm not sure if I'm correct, but in lua, can't you use an else if statement per weapon in the regen script to determine how much bullets to add in?
It might take awhile with all of the guns in zs, probably if enough people worked on 1 type of gun, we could get this finished. It feels bad man when you're out of ammo on your P90, to only have it regenerate with 30 more bullets instead of 50. Same with the peashooter and other weapons that go past the 30+ bullet limit.
--- End quote ---
just get the AmmoRegen to give you ammunition based on the clipsize and ammo type. at the moment, it gives you a set amount depending on what ammo type the weapon that you're holding has. we can either put all of the ClipSizes to whatever their ammo regen is, or do that.
This Guy:
I like the idea :thumbsup:
memo3300:
got a question...
so this works on the guns that you earn... but what happens with the guns that you find on the map?
alexoidother:
That's why there're ammo crates on some maps.
And really it's very annoying when you out of ammo at boomstick.
:thumbsup:
ٶȻhriʂ:
do want :thumbsup:
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