Technology (Read Only) > Mapping
Mirror's Edge
Alkaline:
it is possible
its the source engine, remember?
heres an example of how i would recreate this situation:
ORIGINAL FROM MIRROR'S EDGE:
MY WAY OF PLACING INTO SOURCE ENGINE:
GREEN = MODELS
BLUE = BRUSHES
PURPLE = DECALS
DUN :gbman:
Deathie:
--- Quote from: Alkaline on February 17, 2011, 04:10:32 PM ---DUN :gbman:
--- End quote ---
In all honesty, your remake of cosmic lounge just needs some red stripes across the walls, and it could easily pass for ME.
» Magic «:
--- Quote from: Alkaline on February 17, 2011, 04:10:32 PM ----Alot of big words-
--- End quote ---
Could all be done with brushes
here leme have a try when steam finishes updating
--
Me and alkaline are currently making this
Just the corridor though
I've finished the corridor and its lighting for now(its 6mb already lulz)
Alkaline is just making soem models
Spoiler: Map before custom models (click to show/hide)
--They aren't all the same version - be aware - The older version have a tint of orange to them - Newers have a tint of blue--
Spoiler: Map after models (click to show/hide)
http://www.multiupload.com/8I9RHHST13
Spent 2-3 hours on this
hf
Use it as BG map or whatever
Just make an autoexec.cfg in cfg folder
Put
--- Code: ---map_background me_corridor
--- End code ---
in it and save
derp ->
derp v2 ->
v2 has auto opening doors and etc
gewd for bg map
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