Technology (Read Only) > Mapping

Mirror's Edge

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Alkaline:
it is possible
its the source engine, remember?


heres an example of how i would recreate this situation:

ORIGINAL FROM MIRROR'S EDGE:



MY WAY OF PLACING INTO SOURCE ENGINE:

GREEN = MODELS
BLUE = BRUSHES
PURPLE = DECALS




DUN  :gbman:

Deathie:

--- Quote from: Alkaline on February 17, 2011, 04:10:32 PM ---DUN  :gbman:

--- End quote ---

In all honesty, your remake of cosmic lounge just needs some red stripes across the walls, and it could easily pass for ME.

» Magic «:

--- Quote from: Alkaline on February 17, 2011, 04:10:32 PM ----Alot of big words-

--- End quote ---

Could all be done with brushes

here leme have a try when steam finishes updating


--

Me and alkaline are currently making this

Just the corridor though

I've finished the corridor and its lighting for now(its 6mb already lulz)

Alkaline is just making soem models

Spoiler: Map before custom models (click to show/hide)
--They aren't all the same version - be aware - The older version have a tint of orange to them - Newers have a tint of blue--










Spoiler: Map after models (click to show/hide)

http://www.multiupload.com/8I9RHHST13

Spent 2-3 hours on this

hf

Use it as BG map or whatever

Just make an autoexec.cfg in cfg folder

Put


--- Code: ---map_background me_corridor

--- End code ---

in it and save

derp ->

derp v2 ->

v2 has auto opening doors and etc

gewd for bg map

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