Technology (Read Only) > Mapping

zs_doomtower

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» Magic «:

--- Quote from: Tomcat on February 10, 2011, 02:01:07 PM ---OLOLOL

http://c/Programme/Steam/steamapps/buchschreiber/garrysmod/garrysmod/screenshots/turm_bauen0000.jpg

--- End quote ---

:omgwtftrolld:

Hitman:
The glass floors will make this map a "Minge Paradise".

kiddnils:
Thanks guys for critics and yes I am Noob because I didn't know how to get a picture in my post. (Could you say it please?)
I hope my next map Zs_minecraft will be added, because the map is epic. (It isn't done yet.) But when i use custom textures must i do anything special that others don't get an error?

kiddnils

Proudly Infected:

--- Quote from: kiddnils on February 17, 2011, 05:12:10 AM ---Thanks guys for critics and yes I am Noob because I didn't know how to get a picture in my post. (Could you say it please?)
I hope my next map Zs_minecraft will be added, because the map is epic. (It isn't done yet.) But when i use custom textures must i do anything special that others don't get an error?

kiddnils

--- End quote ---

Im guessing the procedure you followed to successfully import custom textures, I'm sure that guideline explained you need to pakrat them into the final bsp. So I'm sure that's all you need to do. unless theres something I don't know about your map, but as far as custom textures go, I believe you just pakrat them.

Monttumopo:

--- Quote from: » Magic « on February 16, 2011, 11:36:57 AM ---:omgwtftrolld:

--- End quote ---

U admins should rly fix smileys...

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