Technology (Read Only) > Mapping
zs_objective (Coming Soon.. i think)
Deacon:
why all the mirrors edge references today
Deathie:
--- Quote from: Deacon on February 07, 2011, 09:16:56 PM ---why all the mirrors edge references today
--- End quote ---
I just love the level design is all. All of the 'references' were related to mapping. :L
Deacon:
--- Quote from: Death M.D. on February 07, 2011, 09:24:04 PM ---I just love the level design is all. All of the 'references' were related to mapping. :L
--- End quote ---
oh. lol well i agree the level design is quite awesome. except i never understood why the city paid workers to paint all the subtle access points of its buildings bright red.
Deathie:
--- Quote from: Deacon on February 07, 2011, 09:36:11 PM ---oh. lol well i agree the level design is quite awesome. except i never understood why the city paid workers to paint all the subtle access points of its buildings bright red.
--- End quote ---
Actually, they never did ._.
It's the 'runners vision'. Your character knows the rooftops by memory, and the game basically shows the player these routs by these glowing red pathways.
Deacon:
really? i didn't realize that there was any explanation in that game. my friend just handed me the control and then i came had good family friendly fun
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