Technology (Read Only) > Mapping

zs_objective (Coming Soon.. i think)

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Deacon:
why all the mirrors edge references today

Deathie:

--- Quote from: Deacon on February 07, 2011, 09:16:56 PM ---why all the mirrors edge references today

--- End quote ---

I just love the level design is all. All of the 'references' were related to mapping. :L

Deacon:

--- Quote from: Death M.D. on February 07, 2011, 09:24:04 PM ---I just love the level design is all. All of the 'references' were related to mapping. :L

--- End quote ---

oh. lol well i agree the level design is quite awesome. except i never understood why the city paid workers to paint all the subtle access points of its buildings bright red.

Deathie:

--- Quote from: Deacon on February 07, 2011, 09:36:11 PM ---oh. lol well i agree the level design is quite awesome. except i never understood why the city paid workers to paint all the subtle access points of its buildings bright red.

--- End quote ---

Actually, they never did ._.

It's the 'runners vision'. Your character knows the rooftops by memory, and the game basically shows the player these routs by these glowing red pathways.

Deacon:
really? i didn't realize that there was any explanation in that game. my friend just handed me the control and then i came had good family friendly fun

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