.:`=-~rANdOm~`-=:. Game Servers (Read Only) > Projects

Project Legends (Zelda Legends FPSMMORPG)

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Cake Faice:
Anyone neds rupee model or is that already covered?

Deathie:

--- Quote from: Cake Faic on January 10, 2011, 07:57:43 PM ---Anyone neds rupee model or is that already covered?

--- End quote ---

Yeah. There's already one in the pack.

Not sure what else Magic needs.

U can sleenao.

» Magic «:

--- Quote from: Tomcat on January 10, 2011, 03:14:09 PM ---WTH is zl_rupee

What is this i dont even

also magic

You made the save Function work on player when clearly it doesn't work like that because it works little differently

someone cut meh out a rupee icon for the hud :)


--- End quote ---


well maybe if you answered me in steam I would understand that shit -.-

zl_* is console commands

debug or h4xing your choice

@cake we is nid world model weapons, can has?

still fails tomcat

] zl_rupee_get
[gamemodes\zelda-legends\gamemode\rupeessystem\init.lua:19] attempt to index global 'pl' (a nil value)

also when I run it on a server or sp, it fails to give money to me when I walk over a red rupee

[garrysmod\gamemodes\zelda-legends\gamemode\rupeessystem\sh_player.lua:5] attempt to call method 'SetMoney' (a nil value)


@cheese there will be a max grid size map, I will put all the mappers work together as much as I can and compile, I will use teleports if needed / when brush limit gets hit I will work on area 2

area 1 will run on server 1

area 2 will run on server 2

rupee data etc will be carried through the servers

Cable:
Not sure if these are needed, But here are some rupee cutouts i made. Could be used for the hud like tomcat said?
http://img152.imageshack.us/gal.php?g=bluerupee.png

» Magic «:
This one is ideal:



the one tomcat has now is literally cut from the demo hud

looks dodgey

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