.:`=-~rANdOm~`-=:. Game Servers (Read Only) > Projects
Project Legends (Zelda Legends FPSMMORPG)
Deathie:
--- Quote from: PDAFreak14 on January 23, 2011, 03:24:54 PM ---Okay so I figured out how I can update the SVN on a schedule. 8) The problem is the gamemode doesn't work yet on the server (I can't see the sword). I noticed it does the same thing when in single player. Is that normal?
Oh and this doesn't seem to be a very demanding gamemode (specs wise) do you think a P4 3.0 Ghz with Hyper Threading and 1.5 GB ram will do? I used it for hosting a Gmod build server and it can take quite a lot. So this should be a piece of cake for it, right?
--- End quote ---
Dude,
Me and Don did some hosting on a vanilla server,
P4 1.8GHZ
256MB Ram
We fucking spawned like 2000 props, before our pings began to rise. :L
I think you're good.
Pryvisee:
--- Quote from: Death M.D. on January 23, 2011, 04:08:05 PM ---Dude,
Me and Don did some hosting on a vanilla server,
P4 1.8GHZ
256MB Ram
We fucking spawned like 2000 props, before our pings began to rise. :L
I think you're good.
--- End quote ---
Mostly need a good internet speed.
Deathie:
--- Quote from: Pryvisee on January 23, 2011, 06:41:23 PM ---Mostly need a good internet speed.
--- End quote ---
^ That.
Protip - Most builds or RP's where you have a lot of physics/npc's going around take up about 0.2-0.3mbps per user.
So really, just head over to speedtest.net , find out your speed, and devide that by 0.3 to find out how many players you can support.
» Magic «:
--- Quote from: Death M.D. on January 23, 2011, 06:45:15 PM ---^ That.
Protip - Most builds or RP's where you have a lot of physics/npc's going around take up about 0.2-0.3mbps per user.
So really, just head over to speedtest.net , find out your speed, and devide that by 0.3 to find out how many players you can support.
--- End quote ---
Didn't know an MMo was all physics :rolleye:
--- Quote from: PDAFreak14 on January 23, 2011, 03:24:54 PM ---Okay so I figured out how I can update the SVN on a schedule. 8) The problem is the gamemode doesn't work yet on the server (I can't see the sword). I noticed it does the same thing when in single player. Is that normal?
Oh and this doesn't seem to be a very demanding gamemode (specs wise) do you think a P4 3.0 Ghz with Hyper Threading and 1.5 GB ram will do? I used it for hosting a Gmod build server and it can take quite a lot. So this should be a piece of cake for it, right?
--- End quote ---
the gamemode is still beta so it will get bugs sometime causing it to not work, I will work on fixing it
and those specs are fine :D
Deathie:
So now the base code is all good to go? Now we just start adding sweps and classes, huh?
I also ha the crazy idea of re-modeling the gunmenstral and replacing the sounds with ocarina ones c:
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