.:`=-~rANdOm~`-=:. Game Servers (Read Only) > Projects
Project Legends (Zelda Legends FPSMMORPG)
» Magic «:
--- Quote from: Death M.D. on January 15, 2011, 09:42:33 PM ---Each section of the map will be hosted on a seperate server to reduce stress on bandwidth, and increase FPS and such for the players. The hope is that when you move on to the next part of the map, the server will automatically transfer you to the next area in a standard loading screen fashion.
--- End quote ---
I already said that p.o
Plus there are areaportals so we could make it one huge map if we used em
@cheese just make the foundations of it e.g the bridge and walls, don't actually make the castle
@itchy okay have fun
ItchyDani3l:
--- Quote from: Death M.D. on January 15, 2011, 09:42:33 PM ---Each section of the map will be hosted on a seperate server to reduce stress on bandwidth, and increase FPS and such for the players. The hope is that when you move on to the next part of the map, the server will automatically transfer you to the next area in a standard loading screen fashion.
--- End quote ---
Oshit that's hawt.
We need loading screen animation then.
» Magic «:
--- Quote from: ItchyDani3l on January 16, 2011, 05:04:51 AM ---Oshit that's hawt.
We need loading screen animation then.
--- End quote ---
oh geez anything else you want? .-.
ItchyDani3l:
We nid player models. o.e + SWEP scripter
oh yeah, my google account is ItchyDani3l.
:)
Tomcat:
--- Quote from: ItchyDani3l on January 16, 2011, 01:30:18 PM ---We nid player models. o.e + SWEP scripter
--- End quote ---
You are As dumb as a bat for thinking we dont have SWEP Scripters
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